Build:R/W Crazy Ranger

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • insufficient damage
  • unfocused

Contents

[hide]

The Crazy Ranger specializes in Hammer Attacks and Traps via high Expertise.

[edit] Attributes and Skills

RangerWarriorRanger / Warrior Attribute Rank
Expertise 10 + 1 + 1
Wilderness Survival 10 + 2
Hammer Mastery 11
Wild Blow

Wild Blow

Irresistible Blow

Irresistible Blow

Distracting Blow

Distracting Blow

Barbed Trap

Barbed Trap

Dust Trap

Dust Trap

Whirling Defense

Whirling Defense

Escape

Escape

Troll Unguent

Troll Unguent

[edit] Equipment

  • Druid's Armor for the extra energy.
  • a +1+1 Experise Mask, as well as an optional +1+3 Wilderness Survival Mask.
  • Any Hammer, "while Health is above 50%" and Shelter modifiers are preferred
  • Optionally, a "while hexed" Hammer.

[edit] Usage

  • Spam Wild Blow and Irresistible Blow continously and interrupt with Distracting Blow when needed.
  • Energy management is the tricky part, don't try to spam Traps, even with a high Expertise you will run out of Energy. (With 12 in Expertise, the Dust Trap still cost 13 and Barbed Trap cost 8)
  • Stance help you to tank, to chasse or to escape. Whirling Defense has a 60s cool down so use it only against projectiles or when you're in trouble for surviving.
  • Switch with Wilderness Survival Mask when you trap out of combat.
  • Whirling Defense is great against Minion Master (12vs12) just make sure you are the primary target of the Bone Fiends. activate the stance and enjoy the extra damage. Careful, the master can be hard to kill; they often run away and are often monk too.
  • If you get blind use Troll Unguent, and Traps if you are not the primary target.
  • The trap can be use in many different ways:
    • Out of combat to protect the area where your buddy stands (Monk, Elementalist).
    • In combat IF you are not the primary target, use it in melee during one of your Stance.
    • In combat IF your spell caster allies are the primary target, use it on him during one of your Stance.
    • In 12V12 try to leave both Traps on control point.
    • In 12V12 try to leave both Traps on bridge or high traffic passage.

[edit] Counters

  • Blind and Weakness, although this is lessened by traps.
  • Energy denial
  • Physical Damage

[edit] Variations

[edit] Trivia

The term "Crazy Ranger" comes from the fact that Hammer in French ("Marteau") is also use to name crazy people.

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