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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
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The Beast Master knocker is all about using the pet to daze
targets. To get the dazed condition, Gale is used. Gale is one the
few skills that knocks down for more than one second and does not
need point blank range.
[edit] Attributes and Skills
[edit] Equipment
- Armor: Druid's Armor for energy
- Insightful 20/20 Air Staff of Defense/Fortitude (there are no
beast mastery weapons)
- Precast Predatory Bond for health gain whenever pet hits.
- Charm Animal is just to bring your pet with you.
- Find any caster target that is not in a Ward of Stability and
cast Glyph of Energy then Gale on them when your pet is on
them.
- Bestial Mauling after Gale hits. That caster is now dazed for
20+ seconds.
- Go look for another caster to harass. Use Disrupting Lunge on
them while they are casting a skill.
- Disrupting Lunge is the main interrupt whereas Dazed is for
shutdown.
- Comfort Animal when your pet is hurt.
- Resurrection Signet to resurrect a party member.
[edit] Counters
- Snares on your pet
- Health degeneration
- Interrupts
- Energy denial
- Blind on pet
- Condition removal
[edit] Variants
- Heal as One
instead of Glyph of Energy if you think you can deal with timing
gale so you don't get much exhaustion.
- Air Magic at 5 to get the 100% Knock Down chance on Gale.
- Glyph of Energy is to avoid exhaustion.