Build:R/A Infinite Combo Assassin

From GuildWiki

Jump to: navigation, search
test
Image:Warning.png On May 1, 2007, all articles in the GuildWiki build namespace will be deleted. After that date, no build articles may be posted to the GuildWiki in either the main or build namespaces before a new policy is decided on. Find the reasoning and the details behind this at GuildWiki:Builds wipe.

Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

Contents

The Infinite Combo Assassin uses the Ranger primary attribute of Expertise to significantly reduce the energy costs of his Assassin attacks. Combined with a zealous dagger mod, this allows the Infinite Combo Assassin to spam Assassin combo attacks endlessly for a net cost of 0 energy.

[edit] Attributes and Skills

RangerAssassinRanger / Assassin Attribute Rank
Expertise 10 + 1 + 2
Dagger Mastery 12
Shadow Arts 8
Jagged Strike

Jagged Strike

Wild Strike

Wild Strike

Horns of the Ox

Horns of the Ox

Death Blossom

Death Blossom

Flashing Blades

Flashing Blades

Way of the Fox

Way of the Fox

Shadow Refuge

Shadow Refuge

Resurrection Signet

Resurrection Signet

[edit] Equipment

  • A zealous dagger is necesary for this build to work efficiently. A very good weapon choice is Ungues of the Oni, as the -5 energy penalty for guaranteed +15% damage is not problematic.
  • Explorer's Armor is especially nice for the health bonus, as you'll be in melee combat all the time.
  • Sentry's Armor is also useful for the +10AL, since you should be in the Flashing Blades stance almost constanly.

[edit] Usage

  • If your target is far enough from his allies, start with Jagged Strike -> Wild Strike -> Horns of the Ox to knock him down, and then continue with Jagged Strike -> Wild Strike -> Death Blossom.
  • For targets that are not alone, do the Death Blossom finisher first for extra damage on adjacent foes.
  • Activate Way of the Fox if your opponent uses a defensive stance, so that Jagged Strike and Wild Strike will connect, removing the stance.
  • Activate Flashing Blades as you enter battle and reactivate it every time it becomes ready. This can be kept up almost constantly at 12 Dagger Mastery for little cost (5 energy every 20 seconds), and with Sentry's Armor you'll have +10 AL almost all the time.
  • If your health starts dipping too low, activate Shadow Refuge for some self healing to take pressure off your monks.

[edit] Counters

  • Anti-spam counters like Spirit Shackles, or a Diversion on your Jagged Strike or Wild Strike can shut down this build quite effectively.
  • Empathy and/or Spiteful Spirit

[edit] Variants

[edit] Notes

The strength of this build comes from 13 points in Expertise reducing the costs of your combo attacks to just 2 energy each. With a zealous dagger, each single attack skill that hits costs you a net of 1 energy, and Dual Attacks are effectively free. Since it takes 1 second to activate each combo skill, and you'll have 2 energy regen (due to the zealous mod taking 1 away from a Ranger's natural 3), even if you activate each skill consecutively, it results in a net energy loss of 0.


Personal tools
Sponsors