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There are many version of the Minion Master, however, this version
unlike many does not use Healing Prayers line, removing any
restriction on secondary class. This version is ideal for Sorrow's
Furnace farming, Alliance
Battles or PvE.
[edit] Attributes and Skills
[edit] Equipment
When starting out in a new area or low on minions:
- Use Rotting
Flesh on fleshy foes, preferably on large groups to spread the
Disease condition. This
is incredibly effective when used in PvE.
- Create a Flesh Golem with the first dead body to
start off.
- Create other minions
depending on your Energy pool.
Once you have a few minions:
- Create other minions, again, depending on remaining
Energy.
- Use Blood of the Master to keep your minions
alive.
- When without a monk on your team it is perfectly viable to use
Taste of
Death to keep yourself alive so long as you have Minions to
feed off of.
- When idle, spam Blood of the Master on your minion army and use
Taste of Death on a Flesh golem to regain the health lost. Don't
forget that it is usually easier to kill off an old Flesh Golem for
a new one instead of repeatedly healing one.
This build can happily stay alive by sacrificing a minion with
Taste of Death while other minions kill foes, while disease from Rotting Flesh
degenerates most foes in PvE when low on minions.
[edit] Variants
- For the optional slot:
- Aura
of the Lich can be used in place of Animate
Flesh Golem to allow more spamming of Blood of
the Master, although not advisable when anticipating health
degeneration effects. This also makes Blood Renewal
useful for self-healing if a higher level Blood Magic is
used.
- Skills such as Putrid Explosion, Deathly Swarm and
Bitter Chill
can be added to give the Minion Master some direct damage skills
that are linked to Death Magic.
- You can bring Death Nova to make one last final use of a minion
that's near death.
- For more self healing Animate Vampiric Horror can be
used in place of Animate Bone Fiend. This allows a more
meat-shield like role of the minion master protecting the back line
casters. If making this switch, it is a good idea to cast Animate
Bone Horror more often due to the recharge time of Animate Vampiric Horror and to
refresh your minions. Also great way to gain a positive health
gained to sacrificed ratio if enough are summoned.
- Bring Verata's Aura to reclaim your minions if you
die, or possibly to steal minions from monsters who create them.
Not many monsters can, however, and the ones that can do not create
them nearly as fast as the average Minion Master Necromancer. As
such, Verata's Gaze may be a better choice for
stealing minions.
- Infuse Condition in combination with Dark Bond is useful in
scenarios where you are being targeted instead of your
minions.
- Skills such as Putrid Explosion will exploit your corpses
rendering them useless to a Minion Master. Instead of using Animate
Bone Fiend and Dark
Bond, try Fetid Ground and Deathly Swarm for damage when you need to
kill enemies quickly without minions.
- You can use Animate Shambling Horror instead of
Animate Bone Horror if you have Guild
Wars Nightfall. The differences between a Shambling Horror and a
Bone Horror, except for the 'skin', include a different attack
range from Bone Minions and Vampiric Horrors, and the fact that
when a Shambling Horror dies they will immediatly turn into a
Jagged Horror, which will cause bleeding with its attacks. Those
using Shambling Horror will find a longer recharge time in return
for this fact, so faster-recharging summons are advised.
- Signet of Lost Souls may be an energy
management option.
- Verata's
Gaze and Verata's Aura Make excellent AB variant over
the Resurrect skills because they allow the Minion Master to steal
the enemy minions (Mostly other Flesh Golems or with aura all of
the enemy minions). WARNING: Once Verata's Aura is used, especially with
re-controlling your army MAINTAIN IT!
- Death of minions or foes creates a 13 energy gain which is usually more than enough to
create new minions.
[edit] Template
[edit] See Also