Build:N/any IV Transfusion

From GuildWiki

Jump to: navigation, search
test
Image:Warning.png On May 1, 2007, all articles in the GuildWiki build namespace will be deleted. After that date, no build articles may be posted to the GuildWiki in either the main or build namespaces before a new policy is decided on. Find the reasoning and the details behind this at GuildWiki:Builds wipe.

Contents


The "IV Transfusion" Necromancer brings heavy degeneration to the board via hexes, considerable direct damage capabilities and excellent long-term endurance via health regeneration and energy management, while also redirecting some of the health it steals to other team members.

[edit] Attributes and Skills

NecromancerNecromancer / Any Attribute Rank
Blood Magic 12 + 1 + 3
Soul Reaping 12 + 2
Signet of Lost Souls

Signet of Lost Souls

Shadow Strike

Shadow Strike

Lifebane Strike

Lifebane Strike

Reaper's Mark

Reaper's Mark

Life Siphon

Life Siphon

Blood Bond

Blood Bond

Demonic Flesh

Demonic Flesh

Resurrection Signet

Resurrection Signet

[edit] Equipment

[edit] Usage

  • Cast Demonic Flesh on yourself before you enter the fight.
  • Apply Reaper's Mark with Life Siphon on multiple targets to inflict -8 degen for nearly 30 seconds.
  • It is generally better to attack targets that have over 50% health at first so you can use Shadow Strike and Lifebane Strike to cause 200 HP damage spikes, healing you for 100 HP in the process.
  • Once a target drops under 50% life start using Signet of Lost Souls to bring in both health and energy. Make sure targets near to death have Reaper's Mark on them - that way, when they die you’ll receive +14 energy from Soul Reaping and +14 energy from Reaper’s Mark, giving you enough energy to spam both Shadow Strike and Lifebane Strike.
  • Finally, use Blood Bond on team members under pressure to give them +6 regeneration at a cost of -3 degen to you. This should be cancelled out by the regen you're getting from Life Siphon, along with the HP gain from Signet of Lost Souls, Shadow Strike, and Lifebane Strike.

[edit] Counters

  • Enchantment removal will drop the total amount of HP you can store up, which will hurt your survivability.
  • Anti-Casting spells, such as Backfire, will stop you spamming your Strikes, but your degen hexes will still be in place and you can still activate Signet of Lost Souls.
  • Spoil Victor

[edit] Variants

  • Demonic Flesh or Blood Bond can be replaced with:
    • Awaken The Blood, to boost your other spells
    • Order of Pain, to increase the damage output of the rest of your party
    • Blood Ritual, to act as a battery for your casters
  • Add Dervish as a secondary profession, and switch out Demonic Flesh and Signet of Lost Souls for Mystic Regeneration and Blood Renewal. Adjust attributes to include 8 points in Earth Prayers. Mystic Regeneration + Blood Renewal provides +12 regen to fuel Blood Bonds and provide increased self healing.

[edit] Notes

  • As the casting of Demonic Flesh revolves around maximum HP, try not to recast it until it has expired.
  • Stats without enchantment; HP: 470 ENG: 40 Stats with Demonic Flesh enchantment; HP: 723 ENG: 45.
Personal tools
Sponsors