Build:Mo/any Blessed Healer

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • Poor Energy management.
  • High Recharge skills used.
  • Over-healing.

Contents

The Healer Uses high power healing skills along with group healing skills to deliver effective healing.(This build will be updated with Elite skills and generally refind shortly)

[edit] Attributes

MonkMonk / Any Attribute Rank
Divine Favor 14 (12 + 2)
Healing Prayers 15 (12 + 2 + 1)
Protection Prayers see below 4 (3 + 1)

[edit] Attributes Notes

  • The primary focuses are Healing Prayers and Divine Favor, because at level 15 Healing Prayers are sufficently powerful enough and along side Divine Favor at level 14 there is a significant increase in healing power.
  • If not using Blessed Light use Mend Ailment -Protection Prayers are needed for Mend Ailment

[edit] Skills

Heal Party

Heal Party

Jamei's Gaze

Jamei's Gaze

Healing Breeze

Healing Breeze

Heaven's Delight

Heaven's Delight

Divine Intervention

Divine Intervention

Blessed Light

Blessed Light

Divine Boon

Divine Boon

Resurrect

Resurrect

[edit] Skills Notes

  • These skills are not set in stone of by far perfect but as a perceiveable healing setup. This build contains no elite spells but is not restricted to not using them.
  • The resurrection spell is swappable, this can be changed to any other resurrection spell preferred.
  • Blessed Light can be replaced with Mend Ailment until it is captured.
  • Other skills to consider replacing Divine Intervention would be: Vengence, it's elite form Unyielding Aura, Heal Area or Karei's Healing Circle. Vengence and it's elite are useful if your main fighter dies and you need a quick fix. Heal Area and Karei's Healing Circle are useful for helping Minion Masters with healing up their Minions.
  • instead of Mend Ailment you could always use it's elite spell Restore Condition.

[edit] Armor and Runes

  • Monk Ascetic's Armor (Full Set preferred)
  • 1 Superior Rune of Vigor
  • 1 Major Monk Rune of Healing Prayers
  • 1 Major Monk Rune of Divine Favor
  • 1 Minor Monk Rune of Protection Prayers

[edit] Weapon

  • Brohn's Staff is well suited to this build, although it doesn't offer much energy it gives the chance to increase Healing Prayers by 1 with every spell.
  • This is by far not the perfect staff for the job but is readily available and cost effective.
  • Any +10 Energy Staff with any HCT, HRT or energy upgrades is suitable.

[edit] Advantages

  • Although costing it's fair share of energy this build allows you to heal your party effectively
  • If another person is using an energy regenaration spell on you this allows you to heal with little worry to your energy, providing the spell is of suitable attribute.

[edit] Weaknesses

  • As with any healing build the main weakness is directing too much attention, as a healer you should not lure or aggro any enimes leave that up to your other party members.

[edit] Strategy & Usage Notes

  • This is an all purpose, go anywhere, heal anything build.
  • Divine Boon allows you to heal more effectively, this enchantment is not always necessary as it decreases energy regeneration.
  • By managing your energy properly you should not run out of energy too much, but if you do, don't panic. Think which party members are most important or try to save energy for the group heal spells, but be careful about the range they have.

[edit] Placement In Teams

This build works well as a healer but in a high combat area (without practice and fine tuning) this build cannot heal a party of 8 effectively by itself so you should always have atleast 2 monks in your party even if you have to resort to using henchmen. This build is potentionaly a single healer but will need the skills to be revised.

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