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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
- The "durability" concept may be working, but the build is
inferior to any other sophisticated healing build.
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The Endurance Healer is an alternative healing monk who uses
powerful healing spells and can keep healing for a long time during
battles with little or no energy problems. This build is very
efficient for PvE.
[edit] Attributes and Skills
[edit] Equipment
- Any monk armor will do (as long as it has 60 AL)
- Ssuns’
Staff
- Have Mantra of Inscriptions on you at all
times.
- Spam Signet of Devotion and Healing Touch on
whichever ally who needs healing (try to keep yourself from wasting
too much time on running by using Signet of Devotion on distant
allies and Healing Touch on nearby allies).
- Use Aura of
Faith on tanks, people
who are targeted by many enemies and people who suffer from Death
Penalty.
- Use Divine Healing or its twin when multiple
allies suffer heavy damage (most of the times your allies are in 1
or 2 groups: the casters/rangers and the warriors/assassins, which
makes this skill very effective for mass healing).
- Use Divine Intervention when an ally’s health
is dropping to 0 at a high rate and would die in the next few
seconds.
[edit] Counters
- Interrupters. Nearly half your skills (not counting
resurrection spells) take 2 seconds to activate, which makes it
vulnerable to interruption.
- Extensive hex casters. Hexes which reduce effectiveness instead
of reduce health are hard to counter by Endurance Healers.
- Movement reduction skills. Endurance Healers need their feet
for max effect.
[edit] Variants
- The Resurrection Chant can be swapped for
another resurrection skill.
- Divine Healing or its twin can be swapped for an anti-hex or
anti-condition skill. This will reduce the Endurance Healer’s
effectiveness in healing, but will give some flexibility.
- While spamming Signet of Devotion and Healing Touch at top
speed (with Mantra of Inscriptions active), your energy will go
slightly up. This allows the other skills to be fired freely when
required. Even if your energy drops to 0, you can still spam
healing spells without having to wait long for your energy to
grow.
- The Divine
Favor bonus of casting Aura of Faith already profits from the
52% extra healing which this enchantment provides, so casting Aura
of Faith will also heal the ally for 78 health.