Build:Mo/Me Endurance Healer

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • The "durability" concept may be working, but the build is inferior to any other sophisticated healing build.

Contents

The Endurance Healer is an alternative healing monk who uses powerful healing spells and can keep healing for a long time during battles with little or no energy problems. This build is very efficient for PvE.

[edit] Attributes and Skills

MonkMesmerMonk / Mesmer Attribute Rank
Divine Favor 12 + 1 + 3
Inspiration Magic 12
Healing Prayers 3 + 1
Signet of Devotion

Signet of Devotion

Healing Touch

Healing Touch

Divine Healing

Divine Healing

Heaven's Delight

Heaven's Delight

Divine Intervention

Divine Intervention

Aura of Faith

Aura of Faith

Mantra of Inscriptions

Mantra of Inscriptions

Resurrection Chant

Resurrection Chant

[edit] Equipment

[edit] Usage

  • Have Mantra of Inscriptions on you at all times.
  • Spam Signet of Devotion and Healing Touch on whichever ally who needs healing (try to keep yourself from wasting too much time on running by using Signet of Devotion on distant allies and Healing Touch on nearby allies).
  • Use Aura of Faith on tanks, people who are targeted by many enemies and people who suffer from Death Penalty.
  • Use Divine Healing or its twin when multiple allies suffer heavy damage (most of the times your allies are in 1 or 2 groups: the casters/rangers and the warriors/assassins, which makes this skill very effective for mass healing).
  • Use Divine Intervention when an ally’s health is dropping to 0 at a high rate and would die in the next few seconds.

[edit] Counters

  • Interrupters. Nearly half your skills (not counting resurrection spells) take 2 seconds to activate, which makes it vulnerable to interruption.
  • Extensive hex casters. Hexes which reduce effectiveness instead of reduce health are hard to counter by Endurance Healers.
  • Movement reduction skills. Endurance Healers need their feet for max effect.

[edit] Variants

  • The Resurrection Chant can be swapped for another resurrection skill.
  • Divine Healing or its twin can be swapped for an anti-hex or anti-condition skill. This will reduce the Endurance Healer’s effectiveness in healing, but will give some flexibility.

[edit] Notes

  • While spamming Signet of Devotion and Healing Touch at top speed (with Mantra of Inscriptions active), your energy will go slightly up. This allows the other skills to be fired freely when required. Even if your energy drops to 0, you can still spam healing spells without having to wait long for your energy to grow.
  • The Divine Favor bonus of casting Aura of Faith already profits from the 52% extra healing which this enchantment provides, so casting Aura of Faith will also heal the ally for 78 health.
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