Build:Mo/Me Deflector Protector

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • Many useless skills.
  • Bad elite choice.

Contents

The Deflector Protector is a Protection Prayers build that lengthens Shield of Deflection to make it more workable as a form of protection. It acts as a damage limiter for all sources of spike damage , as long as it is not lifestealing.

[edit] Attributes and Skills

MonkMesmerMonk / Mesmer Attribute Rank
Protection Prayers 11 + 1 + 3
Divine Favor 10 + 1
Inspiration Magic 10
Reversal of Fortune

Reversal of Fortune

Shield of Deflection

Shield of Deflection

Protective Spirit

Protective Spirit

Inspired Hex

Inspired Hex

Optional

Optional

Mend Ailment

Mend Ailment

Blessed Aura

Blessed Aura

Rebirth

Rebirth

[edit] Equipment

  • Acolyte's Armor for the +10 armor while enchanted or Ascetic's Armor for energy
  • +5 energy sword or axe of Enchanting +20% and 20/20 Protection focus
  • 20/20 Protection wand and 20/20 Inspiration Focus
  • 20/20 Protection wand and No requirement Shield (such as the Peppermint Shield) for Rebirth-ing

[edit] Usage

  • Cast Blessed Aura and maintain it unless it is consistently being removed, it increases duration of your enchantments by 28%.
  • Reversal of Fortune is your general heal skill. Remember that certain skills like Shroud of Silence and Shadow Shroud prevent spell casts.
  • Shield of Deflection is used as a buff to caster allies in the event of an attack by physical damage dealers. It gives them the evasion and armor level boost to survive.
Certain attacks (numerous such as Wild Blow, Seeking Arrows) and hexes (Rigor Mortis) nullify evasion but only Weaken Armor and Shadowy Burden decrease armor level.
  • Protective Spirit is used when there are mobs that do high damage which either ignores armor (such as Overload, Ancestors' Rage, or Destruction but not lifestealing such as Vampiric Gaze) or just does high damage in general (Lightning Hammer from Canthan Bosses for example).
  • Inspired Hex nets you 6 energy when you remove a hex. It is your only hex removal unless you choose to bring its sibling, Revealed Hex.
  • Mend Ailment is a way to remove conditions.
  • Rebirth is a resurrect skill. Switch to Rod/Shield combination when ressing so you have energy remaining after ressing.

[edit] Optionals

  • Revealed Hex nets you 6 energy when you remove a hex.
  • Drain Enchantment nets you 8 energy when you remove an enchantment.
  • Channeling nets you 1 energy per foe in the area.

[edit] Counters

  • Enchantment removal
  • Energy denial
  • Degeneration hexes/ condition spam

[edit] Variants

  • Shield Guardian instead of Protective Spirit when you know there will be all physical damage.

[edit] Notes

  • Notice that Shield of Deflection gives and evade chance, not a block chance. This is advantageous since most skills that trigger on block (such as Splinter Shot, Griffon's Sweep, Irresistible Blow, Swift Chop, Glass Arrows) will have less effect. Seeking Blade will cause bleeding, however.
  • 15 Protection yields 75% evade and 30AL while 16 Protection yields 77% chance and 31AL so that is why it was decided that you are better off with more inspiration magic, as a way to get back energy.


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