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This build uses the powerful Monk elite skill Shield of Regeneration to provide
excellent healing and protection on allies taking damage. Other Monk skills are used to provide
additional healing and damage reduction. The regularly energy-heavy
skill set is supported by energy management through the Elementalist skill Glyph of Lesser Energy. Combining many
different aspects of party support, an excellent backline healer
build is created.
[edit] Attributes and Skills
- The optional slot should be filled with one of the
following
-
- Shielding Hands can be used to follow up
Shield of Regeneration to reduce most damage to zero.
- Shield of Absorption is effective
against fast-paced spikes, as it builds up damage reduction
rapidly.
- Aegis is a decent
choice as well, though its high energy cost may throw the build out
of rhythm.
- Guardian is a
good spammable spell, as it will allow you to heal for a small
amount and prevent damage. Remember that in HA, both this and Aegis
can be rendered useless against BoA sins that bring Expose
Defenses.
- If you have a dual monk team, Spirit Bond may also be acceptable.
Otherwise, its' only advantage over Guardian is the quick casting
time.
[edit] Equipment
- Armor
- Energy armor is suggested
- Protection Scalp Design
- Weapons
- Anything that increases enchantment length by 20%
- Runes
- Minor Protection Prayers should be used in GvG and HA, but
Superior Protection Prayers can be used for +2 regen and a longer
duration on SoR at the cost of some health.
- Superior Vigor
- Minor Healing Prayers
- Minor Divine favor
- Provide damage reduction and healing on allies with Reversal of
Fortune.
- Gift of
Health provides excellent healing on targets.
- Use Signet of Devotion for an energy-free
heal. It is also usable under Backfire or while Dazed.
- Remove harmful conditions with Dismiss
Condition. Remember that an ally is healed as long as they are
enchanted.
- Glyph of Lesser Energy should be used
before casting expensive spells.
- Protect allies with Shield of Regeneration.
- Holy Veil is
used to remove hexes.
- AB Note: Note where Necromancer and Mesmer Shrines.
If you're not under pressure while on your way to them,
pre-cast Holy Veil on soft targets. If you do it early enough, you
will recover all your energy and have Holy Veil ready for another
use upon arrival. If you're under pressure, it is better to
use Gift of
Health and Signet of Devotion at these shrines rather
than depending on Holy Veil. Beware that the Necromancers
cast Defile Enchantments and the Mesmers cast
Shatter Enchantment. Strip Holy Veil from
teammates who are low on health before arriving or they may be
killed.
[edit] Counters
- Condition heavy builds, especially those with daze, can cause
problems
- Armor ignoring damage
- Knockdown
- Anti-caster mesmer spells such as Diversion
- Enchantment Removal, especially when followed by Blackout.
[edit] Variants
[edit] Templates