Build:Mo/E Deliverance Runner
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This build has been successfully vetted by the GuildWiki community according to the vetting procedure. This build has been designed for the following use: |
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This build utilizes the Elementalist skill Glyph of Lesser Energy in order to provide a way to cast Aegis as well as other skills from the Monk Protection Prayers line. This allows for a quite versatile support build, as well as playing the role of flag running in a Guild versus Guild situation.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Protection Prayers | 11 + 1 + 2 |
Healing Prayers | 11 + 2 |
Air Magic | 8 |
Divine Favor | 3 + 1 |
[edit] Equipment
- Acolyte's Armor for the +10 Armor while enchanted
- Insightful +5 energy 20/20 Protection staff with +20% enchanting Suffix
[edit] Usage
- Use Storm Djinn's Haste for increased running speed.
- Spam Light of Deliverance as needed to heal party members from long-range.
- Precast Glyph of Lesser Energy, and follow up with Aegis and Extinguish for long-ranged defense and condition removal for the entire party.
- Use Words of Comfort as a general purpose heal, for both yourself, or allied NPC's taking damage.
- Mending Touch should be used on yourself to remove conditions. This is especially useful in maps like the Burning Isle.
- Cast Shield of Absorption on targets under pressure.
[edit] Counters
[edit] Variants
- You may wish to switch Shield of Absorption with Protective Spirit.
- Reversal of Fortune for extra healing and damage prevention.
- Hex removal may be useful, but is rarely encountered when flagging. If you expect to encounter it, take Holy Veil to counter it.
- If you want even more healing, take Heal Party as well.
- Take Dismiss Condition in place of Mending Touch or in the optional slot for greater healing capabilities when removing conditions.
- Healing Touch for a strong self heal.
[edit] Templates
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