Build:Me/any Dom-Bomb

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Contents

The Dom-Bomb mesmer uses Domination Magic spells to produce high amounts of armor ignoring damage over a short period of time in Alliance Battles and Competitive Missions.

[edit] Attributes and Skills

MesmerMesmer / Any Attribute Rank
Domination Magic 12 + 1 + 3
Fast Casting 12 + 1
Inspiration Magic 3
Energy Surge

Energy Surge

Wastrel's Demise

Wastrel's Demise

Wastrel's Worry

Wastrel's Worry

Empathy

Empathy

Spiritual Pain

Spiritual Pain

Unnatural Signet

Unnatural Signet

Chaos Storm

Chaos Storm

Backfire

Backfire

[edit] Equipment

  • Stalwart insignia on all armor.
  • Superior Vigor Rune.
  • Either a Rune of Restoration or a Rune of Purity
  • Hale PVP Inscribed Staff of Defense.

[edit] Usage

Usage differs depending on the opponent you are facing:

Assassins & Warriors: - Often target mesmers first so these are a high priority, after monks and other damage dealing casters.

  • Lead with Empathy to discourage them damaging you - 47 dmg per attack for 16 secs
  • Follow with Chaos Storm to force them to move back - 15 damage per second for 10 secs & -7nrg per spell they use.
  • Use the damage skills,Energy Surge - 80 damage, Unnatural Signet - 79 damage, Spiritual Pain - 109 damage.
  • Wastrel's Demise - 32 + 7 damage for every spell he has equipped.
  • Use Wastrel's Worry if they flee or refuse to attack.

Elementalists:

  • Lead with Backfire to stop them casting.
  • Use Wastrel's worry if they do not cast through backfire.
  • Attack with the main damage dealing skills.
  • Use Wastrel's demise whenever it is recharged.

Mesmer:

  • Lead with Backfire to stop them casting.
  • Use Wastrel's worry if they do not cast through backfire.
  • Attack with the main damage dealing skills.
  • Use Wastrel's demise whenever it is recharged.

Monk:

  • Lead with Backfire to stop them casting or use Chaos storm to either drain their energy or force them to move.
  • Use Wastrel's worry if they do not cast through backfire.
  • Attack with the main damage dealing skills.
  • Use Wastrel's demise whenever it is recharged.

A good monk should be able to survive but will heal their team less while you are attacking them, allowing your team access to easy kills.

Ritualist:

  • Lead with Backfire to stop them casting.
  • Use Wastrel's worry if they do not cast through backfire.
  • Attack with the main damage dealing skills.
  • Use Wastrel's demise whenever it is recharged.
  • Against spirit spammers alternate between spiritual pain and unnatural signet to destroy spirits.

Ranger & Paragon:

  • Lead with empathy.
  • Use the standard sequence to deal damage.
  • Use wastrel's worry if they flee.

Dervish:

  • Lead with both backfire and empathy.
  • Use the standard sequence to deal damage.
  • Use Wastrel's demise whenever it is recharged.

Your primary targets should be enemy casters, but use empathy to discourage opposing melee characters attacking your party.

[edit] Counters

[edit] Variants

[edit] Notes

  • No self-healing means monk support is required.
  • High energy cost skills are used repeatedly so energy must be carefully maintained.
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