Build:Me/R Condition Spreader

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • Weaker than similiar choices.
  • Energy problems.
  • Poor defense.

Contents

The Me/R Condition Spreader is a primarily PvE build designed to spread conditions throughout mobs using mesmer illusion magic to cause and spread degeneration with added spike damage through fragility and the rangers wilderness survival to load the enemies with conditions which are then spread by Fevered Dreams health degeneration through poison.

[edit] Attributes and Skills

MesmerRangerMesmer / Ranger Attribute Rank
Wilderness Survival 12
Illusion Magic 10 + 1 + 3
Fast Casting 8 + 1
Fevered Dreams

Fevered Dreams

Fragility

Fragility

Apply Poison

Apply Poison

Serpent's Quickness

Serpent's Quickness

Choking Gas

Choking Gas

Phantom Pain

Phantom Pain

Arcane Echo

Arcane Echo

Resurrection Signet

Resurrection Signet

[edit] Equipment

This Build does require a bow although the choice is somewhat unimportant and is therefore left up to the individual. However, a secondary cane/staff w/o an offhand for enrgy gain may be advisable. Virtuoso's Armor is preferred for the energy gain with the illusion head gear.

[edit] Usage

Begin with Serpents Quickness and immediately use fevered dreams followed by arcane echo and fragility on any two enemies. Follow up with apply poison and choking gas to cause poison and interrupt, and finish off with phantom pain for added health degeneration as well as deep wound. Rinse and Repeat.

[edit] Counters

Condition removal while annoying actually increases the damage production of fragility so it isn't a huge problem, however, interrupts/shutdown and evasion/blocking are problematic.

[edit] Variants

Consider using either Hunter's Shot for added bleeding or Conjure Phantasm for added degeneration. Consider replacing serpents quickness with dodge or troll unguent for defense/self healing. Consider bringing glass arrows to prevent blocking. Consider bringing Pin Down to cripple opponents and as a result of the lack of marksmanship, cripple will activate fragility twice in a very short window.

[edit] Notes

Because this build has no self-healing it relies heavily on monks and should never get closer to combat then is absolutely necessary. Although this build is primarily PvE based, it can be adapted for PvP especially RA.

[edit] See Also

R/Me Condition Spreader


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