From GuildWiki
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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
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When Hell Freezes Over is a solid PvE build
that makes use of Water Magic snares and Fire Magic AoE damage, especially Deep Freeze and Savannah Heat to deal massive amounts of
damage to all nearby enemies in a short period of time. This
build is especially meant for when you are a lone Elementalist or
in a group of 2 Elementalists. If you are in a group of 3 or more
Elementalists, it is suggested to use a Searing Flames
elementalist. This build can be used in most PvE areas with
little or no change.
[edit] Attributes and Skills
[edit] Equipment
- Armor: Any max armor will do. For the insignia, choose either Survivor or
Blessed.
- Weapon: Bring a weapon of Enchanting to put up Fire
Attunement. While in combat, either a Staff
of the Forgotten or a 20/20 dual set is recommended, the formal
if you want more energy, and the latter if you want higher nuking
ability.
- Runes: Superior Fire Magic, Minor Energy Storage, Vigor, Vitae
x2.
- Keep Fire Attunement up at all times. Between
battles, recast it to avoid having it run out at inconvenient
moments.
- First, use Glyph of Lesser Energy followed by Mark of
Rodgort for an AoE hex that will help damage output.
- At this point, use Deep Freeze, your snare skill.
- IMMEDIATELY (timing is important) use Savannah Heat
followed by Searing Heat. After about 3 seconds, the enemies
will start to scatter. Deep Freeze should keep them in the "nearby"
range for at least 2 more seconds.
- While enemies are getting damaged, spam Glowing Gaze to
regain energy for next enemy set.
- Repeat as needed.
[edit] Variants
[edit] Counters
- Enchantment removal - If Fire Attunement is stripped, energy
will sometimes be a problem. But, this build has at least 70 energy
and excludes exhaustion, this shouldn't be a fatal problem.
- Hex removal - If the enemies remove Mark of Rodgort and Deep
Freeze, the effectiveness of the build will go down. The good side
to this is that most enemies do not carry hex removal.