Build:E/any When Hell Freezes Over

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The general consensus among users of GuildWiki is that this build is not viable.

Contents

When Hell Freezes Over is a solid PvE build that makes use of Water Magic snares and Fire Magic AoE damage, especially Deep Freeze and Savannah Heat to deal massive amounts of damage to all nearby enemies in a short period of time. This build is especially meant for when you are a lone Elementalist or in a group of 2 Elementalists. If you are in a group of 3 or more Elementalists, it is suggested to use a Searing Flames elementalist. This build can be used in most PvE areas with little or no change.

[edit] Attributes and Skills

ElementalistElementalist / Any Attribute Rank
Fire Magic 12 + 3 + 1
Energy Storage 12 + 1
Fire Attunement

Fire Attunement

Glyph of Lesser Energy

Glyph of Lesser Energy

Mark of Rodgort

Mark of Rodgort

Deep Freeze

Deep Freeze

Savannah Heat

Savannah Heat

Searing Heat

Searing Heat

Glowing Gaze

Glowing Gaze

generic resurrect

generic resurrect

[edit] Equipment

  • Armor: Any max armor will do. For the insignia, choose either Survivor or Blessed.
  • Weapon: Bring a weapon of Enchanting to put up Fire Attunement. While in combat, either a Staff of the Forgotten or a 20/20 dual set is recommended, the formal if you want more energy, and the latter if you want higher nuking ability.
  • Runes: Superior Fire Magic, Minor Energy Storage, Vigor, Vitae x2.

[edit] Usage

  • Keep Fire Attunement up at all times. Between battles, recast it to avoid having it run out at inconvenient moments.
  • First, use Glyph of Lesser Energy followed by Mark of Rodgort for an AoE hex that will help damage output.
  • At this point, use Deep Freeze, your snare skill.
  • IMMEDIATELY (timing is important) use Savannah Heat followed by Searing Heat. After about 3 seconds, the enemies will start to scatter. Deep Freeze should keep them in the "nearby" range for at least 2 more seconds.
  • While enemies are getting damaged, spam Glowing Gaze to regain energy for next enemy set.
  • Repeat as needed.

[edit] Variants

[edit] Counters

  • Enchantment removal - If Fire Attunement is stripped, energy will sometimes be a problem. But, this build has at least 70 energy and excludes exhaustion, this shouldn't be a fatal problem.
  • Hex removal - If the enemies remove Mark of Rodgort and Deep Freeze, the effectiveness of the build will go down. The good side to this is that most enemies do not carry hex removal.
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