Build:E/any Renewing Daggers

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • Too similar to existing build(s)


Contents

A versatile Elementalist Earth-farmer build that can operate in many popular farming areas.

[edit] Attributes and Skills

ElementalistElementalist / Any Attribute Rank
Earth Magic 12 + 1 + 3
Energy Storage 12 + 1
Sliver Armor

Sliver Armor

Aftershock

Aftershock

Stone Daggers

Stone Daggers

Ward Against Melee

Ward Against Melee

Armor of Earth

Armor of Earth

Stoneflesh Aura

Stoneflesh Aura

Kinetic Armor

Kinetic Armor

Ether Renewal

Ether Renewal

  • The Optional slot should nearly always be filled by a ward fitting the monsters you are fighting (Stability versus hydras), or a damage skill if a ward is not required for protection.

[edit] Equipment

  • Any max armor, with Radiant Insignias if possible.
  • An insightful Earth Staff with +20% enchant (and preferably max HCT and HSR) is a REQUIREMENT for this build. Galigord's Stone Staff works well for this purpose.


[edit] Usage

  • Before aggro -- Before even entering range of your target mob, cast Kinetic Armor. If facing any form of monsters that uses knockdown skills (hydras are particularly potent at this,) establish aggro, then replace Ward against Melee with Ward of Stability and cast it immediately upon entering aggro. If fighting melee monsters, Ward Against Melee should be used at this point instead. Follow this immediately with Stoneflesh Aura, Armor of Earth, and then activate Ether Renewal and begin spamming daggers until your energy and health is maxed. Once the enemies enter PBAoE range, begin to use Aftershock and Sliver Armor whenever they recharge recharge to do damage, with daggers interspersed between when extra damage is needed. You should be staying at max health with no damage at this point.


  • Maintaining -- Recast your ward the moment it recharges, and keep an eye on the enchant bar to make sure that your Kinetic Armor, Stoneflesh Aura and Armor of Earth (kinetic and stoneflesh being more vital) do not drop. It is sometimes useful to wait a few seconds in between recasting spells to conserve energy, but not so long as to let Kinetic Armor drop. Recast Ether renewal the moment it recharges, but make sure that all other enchants are up first to gain optimal benefit. If all of your enchants are up and the enemy is in range of your PBAoE, cast Aftershock OR Crystals once before spamming daggers. Try to keep a "buffer" of at least 35 energy at all times unless it is an emergency. Failure to keep up enchantments or slips in casting order can be catastrophic. If you have narrowed a mob down to one or two enemies and are low on energy, it may be worth waiting for ether renewal to recharge to finish off the last enemy, simply to have full energy for the next mob encounter.

[edit] Counters

Interruption, Dazed, and powerful enchantment removal can quickly render this build useless in some cases, however interrupts and dazed can be countered to a degree by replacing certain skills with various interrupt-stoppers outlined in Variants.

[edit] Variants

  • In the event that neither Ward Against Melee or Ward of Stability are useful, replace it with Crystal Wave/Teinai's Crystals. If even more offense is needed, it may be possible to replace Armor of Earth with the duplicate skill, though energy management can become dangerous at this level, so Ether Renewal should preferably be used while Sliver Armor is up to maximize benefit.
  • In any interrupt-heavy areas, it may be worth using Glyph of Concentration, or possibly Mantra of Concentration if a mesmer secondary. Glyph may actually be a better option, as it can be recast quickly and covers two spells. Ether Renewal being interrupted will effectively kill this build very quickly, since it is both its only energy management and its only healing, so make sure to always cast interrupt-prevention before casting it if interrupts will be an issue.
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