Build:E/any Generic Searing

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Contents

Generic Searing Flames build, aimed for solo play with heroes & henchmen.

[edit] Attributes and Skills

ElementalistElementalist / Any Attribute Rank
Fire Magic 12 + 1 + (1-3)
Earth Magic 10 + 1
Energy Storage 8 + 1
Fire Attunement

Fire Attunement

Flare

Flare

Liquid Flame

Liquid Flame

Fire Storm

Fire Storm

Mark of Rodgort

Mark of Rodgort

Armor of Earth

Armor of Earth

Searing Flames

Searing Flames

Optional

Optional



[edit] Equipment

  • Max AL armor with Blessed or Survivor insignia.
  • rune of +1 to +3 fire magic (breaking point for Searing Flames is 14 fire magic)
  • any rune of earth magic / energy storage (optional)
  • Vitae (Health) runes on rest of the pieces.


  • +12 fire offhand / 20% HSR / +45 HP while enchanted
  • fire wand / 20% HSR / +5 energy while enchanted
    • or any 1h weapon / +30 HP / +5 energy (a fiery spear works best)

[edit] Usage

  • always have fire attunement active.
  • if enemies decide to target you, cast armor of earth and ignore them.

[edit] Counters

  • Enchantment removal leaves you vulnerable.
  • Not enough energy management for multiple prolonged fights.

[edit] Variants

  • Fire Storm can be replaced with another aoe like Breath of Fire.
  • Armor of Earth can be dropped if safety does not matter. Points in earth magic can be moved to energy storage and the attribute of the replacement skills.

[edit] Notes

  • Fire resistant enemies like rangers still take full damage from burning, making the damage more stable compared to direct damage.
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