Build:E/any Generic Searing
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Generic Searing Flames build, aimed for solo play with heroes & henchmen.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Fire Magic | 12 + 1 + (1-3) |
Earth Magic | 10 + 1 |
Energy Storage | 8 + 1 |
- For the optional, take a resurrect skill, Leech Signet, Charm Animal, Meteor Shower, or whatever is best for the situation.
[edit] Equipment
- Max AL armor with Blessed or Survivor insignia.
- rune of +1 to +3 fire magic (breaking point for Searing Flames is 14 fire magic)
- any rune of earth magic / energy storage (optional)
- Vitae (Health) runes on rest of the pieces.
- +12 fire offhand / 20% HSR / +45 HP while enchanted
- fire wand / 20% HSR / +5 energy while enchanted
- or any 1h weapon / +30 HP / +5 energy (a fiery spear works best)
[edit] Usage
- always have fire attunement active.
- pick an enemy caster or ranger in the middle of a crowd.
- open with Mark of Rodgort
- follow with Liquid Flame to start burning
- cast Fire Storm, followed by Searing Flames before they start scattering.
- follow up with another Searing Flames if necessary
- if enemies decide to target you, cast armor of earth and ignore them.
- finish off stragglers with Flare, also using Mark of Rodgort and Liquid Flame if energy is abundant.
[edit] Counters
- Enchantment removal leaves you vulnerable.
- Not enough energy management for multiple prolonged fights.
[edit] Variants
- Fire Storm can be replaced with another aoe like Breath of Fire.
- Armor of Earth can be dropped if safety does not matter. Points in earth magic can be moved to energy storage and the attribute of the replacement skills.
[edit] Notes
- Fire resistant enemies like rangers still take full damage from burning, making the damage more stable compared to direct damage.