From GuildWiki
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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
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The problem with warders is they cannot deal with Projectiles,
which this build tries to address. By no means is it meant to deal
damage, it just mitigates damage (albeit in an unconventional
way).
[edit] Attributes and Skills
[edit] Equipment
- +10 while enchanted armor
- 20/20 Earth rod and focus
Stay in the midline with other elementalists, Rangers for
greatest effect.
- Use Aura of Restoration for a "free" heal to ease burden on
healers
- Use Ward Against Melee when encountering any melee
(obvious)
- Use Ward of Stability when encountering Hammer Warriors
- Auspicious Parry should be used for adrenaline gain for "Watch
Yourself"
- Make sure to wand enemy being attacked, it helps gain
adrenaline for Auspicious Parry
- Watch Yourself is used when Spike damage via Elemental mobs or
assassins is an eminent threat (compare to Ward Against Elements,
which does not give protection against physical)
- Use "Shields Up!" when encountering Rangers and occasionally
Assassins (which sometimes use piercing damage)
- Stone Daggers should be used on anything with Reversal of
Fortune or Vengeful weapon to break it (one hit has 2
projectiles)
[edit] Counters
[edit] Variants