Build:E/Rt Flashfire

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • not enough energy management

Contents

[edit] Attributes and Skills

ElementalistRitualistElementalist / Ritualist Attribute Rank
Fire Magic 11 + 1
Energy Storage 11 + 1
Communing 10
Weapon of Quickening

Weapon of Quickening

Meteor

Meteor

Bed of Coals

Bed of Coals

Binding Chains

Binding Chains

Lava Font

Lava Font

Fire Attunement

Fire Attunement

Glyph of Lesser Energy

Glyph of Lesser Energy

Restoration

Restoration

[edit] Equipment

[edit] Usage

  • This build was designed to be used in Alliance Battles to quickly kill shrine NPCs.
  • Try and target shrines that aren't inhabited by any enemy players.
  • Upon approaching a shrine, cast Weapon of Quickening on yourself, quickly followed by casting Binding Chains, Then Lava Font, and Meteor on on of the NPCs, preferably the one who appears to be in the middle.
  • After those two skills have been cast run into melee range and cast Bed of Coals, shortly followed up by Meteor If they did Recharge, If not Use Binding chains to Slow The NPC.
  • By this time the NPCs should start to scatter due to their AI and the presence of AoEs. Try to corner an NPC or two against the shrine's wall and use Lava Font. Due to Lava Font's low cost and short recharge it's no huge loss if it doesn't hit for it's full damage.
  • By this time Meteor and Bed of coals Should have been recharged should be recharged, though they could've recharged a while ago if the Fire Wand or Flame Artifact activated, and the shrine NPCs should be close to death, feel free to recast one of these to kill them off, or simply wand them to death.
  • Rinse and repeat at another shrine.

[edit] Pros

  • Quickly clears NPCs from shrines allowing for effective capturing, and recapturing of shrines in Alliance Battles.
  • Animated Minions, common in Alliance Battles, will not run out of AoEs allowing this build to quickly reduce a minion army.
  • Likewise, other, inexperinced, players may refuse to run out of your AoEs as well causing massive damage.
  • Decent damage over a wide area.
  • 10 extra armor from being enchanted and wearing Tempest Armor.

[edit] Cons

  • Weak single target damage capabilities.
  • 70 armor isn't enough to protect yourself from most attackers.
  • Long cast time on spells leaves them vulnerable to interrupts.
  • Long cooldowns on spells.
  • If attunement and GOLE are disabled then your shut down.

[edit] Additional Notes

  • In times of choice, you are welcome to change the Fire skills that you seem to think be better.
  • Keep Fire Attunement up at all times.
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