Build:E/Mo The Torment Farmer
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This build has been successfully vetted by the GuildWiki community according to the vetting procedure. This build has been designed for the following use: |
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The Torment Farmer is a build specifically designed to farm the Domain of Fear. It uses powerful offensive and defensive skills to stay alive and kill enemies.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Earth Magic | 12 + 1 + 3 |
Energy Storage | 9 + 1 |
Healing Prayers | 9 |
- If you are sure that you'll burn your whole energy pool, you can replace Churning Earth for Essence Bond.
- You can replace Obsidian Flesh for Glyph of Renewal. The usage is simple, cast Glyph of Renewal then cast Sliver Armor, in that way, Sliver Armor will always be on. You must be careful because you'll have a lower defence and no defence against spells.
[edit] Equipment
- Armor: Any max armor will work well.
- Weapon: Galigord's Stone Staff is the best weapon for this build.
[edit] Usage
- Go in the Domain of Fear.
- Cast Balthazar's Spirit and Aura of Restoration on yourself, and make sure they are constantly maintained.
- When you see a patrol of monsters, cast Armor of Earth and Stoneflesh Aura, followed by Obsidian Flesh, then Aggro them.
- Once they are bunched up around you, cast Armor of Earth and Stoneflesh Aura again.
- Use Healing Breeze to cover the reload time of Obsidian Flesh. When it's ready, cast it and Sliver Armor. When Sliver Armor is on, cast Churning Earth. The more monsters bunched up around you, the more effective Sliver Armor will be.
[edit] Counters
- Daze, Interrupt or Enchantment Removal can annihilate you. If you are careful and keep Obsidian Flesh on as much as possible, those problems won't happen.
[edit] Variants
- The main Variant is to switch Churning Earth for Essence Bond. Your energy pool will always be full with Essence Bond and Balthazar's Spirit together.
- You can replace Obsidian Flesh for Glyph of Renewal, so that you can almost always have Sliver Armor up and constantly be killing, however this build lacks the neccesary spell protection against enchantment stripping spells in the Domain of Fear
[edit] Notes
- Churning Earth can make them scatter.
- Video of this build in action.
- The build is good when fighting lots of enemies but when you are down to 2-3 opponents, the damage isn't good enough. This would cause the creatures to use Call to the Torment.
- When the group has about 4 or 5 opponents, run and aggro all other groups that you can see in your compass. This build is a slow runner though specially, if you are using the variant with no Obsidian Flesh. The Rain of Terrors slow spell makes it difficult in aggroing another group.
[edit] Templates
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