Build:E/Mo Smiter
From GuildWiki
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This build has been archived and is
not updated by the GuildWiki community.
This build is only maintained for historical reference and may contain incorrect or outdated information. Reason: Replaced by the superior Build:Mo/Me Air of Enchantment Smiter |
A build using a combination of skills to generate large amounts of area of effect damage centered on a teammate.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Energy Storage | 11 + 3 + 1 |
Smiting Prayers | 10 |
Protection Prayers | 10 |
[edit] Usage
Ether Renewal is used to generate massive amounts of energy, fueled by Aura of Restoration and Zealot's Fire. With this energy, Draw Conditions and Reversal of Fortune are continually cast on Warriors, triggering Zealot's Fire. Since the build has so much energy, Balthazar's Aura is used for additional damage.
"Smite" is often used as a noun to refer to the continuous area-damage generated by this build, e. g. "Don't stand in the smite".
[edit] Counters
- Use Healing Seed on targets. The continuous damage will trigger Seed repeatedly.
- Use Shielding Hands on targets.
- Use Diversion to lock down the skill being used to trigger Zealot's Fire, or use Rend Enchantments to deny the smiter the energy from Ether Renewal.
- Remove Balthazar's Auras whenever possible from warriors.
- Spread out, so smite damage doesn't affect the entire team.
- Note that the AI of monsters will scatter when in range of Area of Effect skills.