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This build is designed to spam KDs and weakness + blind to
disrupt enemy attackers like Rangers, Assassins, Dervishes,
Paragons and Warriors. It also works well against kiting
opponenents, which will include good monks. It comes down to luck/
ability whether an Ebon Hawk can weaken them, or whether you
approach the build with Enervating Charge or Enfeeble.
The success of this build is from its ability to apply defensive
measures against attackers and offensive measures that can fit into
Spike and Pressure based teams easily.
Works extremely well with a hammer based Warrior equipped with
Devastating Hammer or other skills that can cause weakness for the
elementalist to use, which allows for the elementalist to halt
kiting of enemy monks. Close co-ordination from this kind of
warrior with Bull's Strike and the elementalist could force a monk
to give up on movement while he is the target.
[edit] Attributes and Skills
[edit] Equipment
- Earth Staff that provides extra Health.
- Insignias for Health
- Superior Vigor, Superior Earth Prayers, Minor Energy Storage,
Vitae runes.
- Apply weakness from Ebon Hawk by using it on enemies that are
attacking or running towards a kiting target. Then KD them with
Stoning, and apply blind from ash blast.
- Re-use all this whenever possible, and swap between different
targets that are attacking, so you can spread the conditions for a
greater effect.
- Use Glyph of Energy and then Earthquake for a free KD that
supplies you with energy from Earth Attunement. After this use
either Ash Blast to blind, or if you KD a monk, wait a bit then
begin cast Ebon Hawk; hopefully the enemy will begin to move after
having casted a protection spell, so you can apply weakness and
then KD them more with Stoning.
- Res with GoS and RC if no one else is ressing. One downside is
being forced to wait 15 seconds because you used GoS and someone
else ressed.
- Never use GoS with Earthquake to avoid the 3 second cast unless
necessary to do so, ie a 1v1 against a Migraine Mesmer and you only
have Earthquake <_<. Don't use GoS then another spell out of
panic because you are being attacked.
- Use Glyph of Energy with Earthquake; they have equal recharges.
Don't try to use an Earthquake that benefitted from a 50% recharge/
20% chance weapon, because you will suffer from low energy,
exhaustion, and you will need to wait on average another 4 casts to
get it back in sync, or wait 8 seconds to get GoE recharged. Just
wait for both of them.
[edit] Variations
- In RA, use no healing prayers or GoS, and put in Res Signet and
Aura of Restoration.
- In AB, don't use a res or GoS, so use a spell that can increase
youre mobility or damage.
- In HA, wards work well in the tight spaces that you are forced
to fight in. Ward Against Foes works well for snaring runners. The
best spell to replace would be GoS, and bring Res Signet.
- It is possible to use other forms of Weakness inducing.
Examples would be Enervating Charge or Enfeeble.