Build:E/Mo Ebon Earthquake

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Contents

This build is designed to spam KDs and weakness + blind to disrupt enemy attackers like Rangers, Assassins, Dervishes, Paragons and Warriors. It also works well against kiting opponenents, which will include good monks. It comes down to luck/ ability whether an Ebon Hawk can weaken them, or whether you approach the build with Enervating Charge or Enfeeble.

The success of this build is from its ability to apply defensive measures against attackers and offensive measures that can fit into Spike and Pressure based teams easily.

Works extremely well with a hammer based Warrior equipped with Devastating Hammer or other skills that can cause weakness for the elementalist to use, which allows for the elementalist to halt kiting of enemy monks. Close co-ordination from this kind of warrior with Bull's Strike and the elementalist could force a monk to give up on movement while he is the target.

[edit] Attributes and Skills

ElementalistMonkElementalist / Monk Attribute Rank
Earth Magic 12 + 1 + 3
Energy Storage 12 + 1
Healing Prayers 3
Ebon Hawk

Ebon Hawk

Stoning

Stoning

Ash Blast

Ash Blast

Earthquake

Earthquake

Glyph of Energy

Glyph of Energy

Earth Attunement

Earth Attunement

Glyph of Sacrifice

Glyph of Sacrifice

Resurrection Chant

Resurrection Chant

[edit] Equipment

  • Earth Staff that provides extra Health.
  • Insignias for Health
  • Superior Vigor, Superior Earth Prayers, Minor Energy Storage, Vitae runes.

[edit] Usage

  • Apply weakness from Ebon Hawk by using it on enemies that are attacking or running towards a kiting target. Then KD them with Stoning, and apply blind from ash blast.
  • Re-use all this whenever possible, and swap between different targets that are attacking, so you can spread the conditions for a greater effect.
  • Use Glyph of Energy and then Earthquake for a free KD that supplies you with energy from Earth Attunement. After this use either Ash Blast to blind, or if you KD a monk, wait a bit then begin cast Ebon Hawk; hopefully the enemy will begin to move after having casted a protection spell, so you can apply weakness and then KD them more with Stoning.
  • Res with GoS and RC if no one else is ressing. One downside is being forced to wait 15 seconds because you used GoS and someone else ressed.
  • Never use GoS with Earthquake to avoid the 3 second cast unless necessary to do so, ie a 1v1 against a Migraine Mesmer and you only have Earthquake <_<. Don't use GoS then another spell out of panic because you are being attacked.
  • Use Glyph of Energy with Earthquake; they have equal recharges. Don't try to use an Earthquake that benefitted from a 50% recharge/ 20% chance weapon, because you will suffer from low energy, exhaustion, and you will need to wait on average another 4 casts to get it back in sync, or wait 8 seconds to get GoE recharged. Just wait for both of them.

[edit] Variations

  • In RA, use no healing prayers or GoS, and put in Res Signet and Aura of Restoration.
  • In AB, don't use a res or GoS, so use a spell that can increase youre mobility or damage.
  • In HA, wards work well in the tight spaces that you are forced to fight in. Ward Against Foes works well for snaring runners. The best spell to replace would be GoS, and bring Res Signet.
  • It is possible to use other forms of Weakness inducing. Examples would be Enervating Charge or Enfeeble.
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