Build:E/Me Savannah Heat

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Contents

This build uses Savannah Heat, and 2 other AoE fire spells to apply pressure to the other team and keep them moving, and possibly off a certain target. Also, if a monk is trying to run out of the AoE spells, they are not healing which gives your team a big chance to get a few kills.

[edit] Attributes and Skills

ElementalistMesmerElementalist / Mesmer Attribute Rank
Fire Magic 12 + 1 + 3
Energy Storage 11 + 1
Air Magic 6
Fire Attunement

Fire Attunement

Gale

Gale

Arcane Echo

Arcane Echo

Savannah Heat

Savannah Heat

Searing Heat

Searing Heat

Teinai's Heat

Teinai's Heat

Flame Djinn's Haste

Flame Djinn's Haste

Resurrection Signet

Resurrection Signet

[edit] Equipment

  • Radiant Insignias and Attunement/Vitae Runes.
  • Insightful PvP Fire Staff of Enchanting.
  • OPTIONAL * 20/20 Wand or Off Hand for better recharge/casting time on the long recharge times of the AoE spells.

[edit] Usage

Before you start the fight, cast Fire Attunement, followed by Arcane Echo, Savannah Heat, Gale, and Another Savannah Heat. Use the other two AoE spells when Savannah Heat is recharging. For relic matches in HA, use Flame Djinn's Haste to run the relic.

[edit] Counters

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