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This build uses Savannah Heat, and 2 other AoE fire spells to
apply pressure to the other team and keep them moving, and possibly
off a certain target. Also, if a monk is trying to run out of the
AoE spells, they are not healing which gives your team a big chance
to get a few kills.
[edit] Attributes and Skills
[edit] Equipment
- Radiant Insignias and Attunement/Vitae Runes.
- Insightful PvP Fire Staff of Enchanting.
- OPTIONAL * 20/20 Wand or Off Hand for better
recharge/casting time on the long recharge times of the AoE
spells.
Before you start the fight, cast Fire Attunement, followed by Arcane Echo, Savannah Heat, Gale, and Another Savannah Heat.
Use the other two AoE spells when Savannah Heat is recharging. For
relic matches in HA, use Flame Djinn's Haste to run the
relic.
[edit] Counters