User:Mister Muscolo/Builds-defr

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Image:Warning.png On May 1, 2007, all articles in the GuildWiki build namespace will be deleted. After that date, no build articles may be posted to the GuildWiki in either the main or build namespaces before a new policy is decided on. Find the reasoning and the details behind this at GuildWiki:Builds wipe.

Contents

This build is designed to run from Beacon's Perch to Droknar's Forge, with the use of Dervish skills.

[edit] Attributes and Skills

DervishDervish / Any Attribute Rank
Mysticism 11 + 1 + 3
Earth Prayers 12 + 1
Wind Prayers 6 + 1
Avatar of Balthazar

Avatar of Balthazar

Faithful Intervention

Faithful Intervention

Vital Boon

Vital Boon

Fleeting Stability

Fleeting Stability

Pious Restoration

Pious Restoration

Mystic Regeneration

Mystic Regeneration

Conviction

Conviction

Dwayna's Touch

Dwayna's Touch

[edit] Equipment

  • +7 extra energy armour - Radiant Insignia
  • +10 armour while enchanted works well since you are enchanted most of the time - Blessed Insignia
  • + 20% enchantment mod on a scythe or a Rajazan's Fervor or Totem Axe will do

[edit] Usage

[edit] Healing

  • Before enemies, make sure your Health is max or near max.
  • Take some time to heal if you can find a safe location to heal. Vital Boon and Faithful Intervention should be enough.
  • Use Faithful Intervention first and then use Vital Boon so if a creature strips Enchantments, Vital Boon will be triggered - its 2nd ability is to heal you when it ends or when someone removes it.* Before running past Ice Imps use Vital Boon. If you are hexed cast Pious Restoration to remove the slow down hexes that the Ice Imps use.
  • Use Avatar of Balthazar and then cast Fleeting Stability, covering it up with Faithful Intervention and Vital Boon. This way, when you are getting attacked by a Frost Wurm and going through the Wurm tunnel, the enchantment remover just removes Vital Boon.
  • Entering the Troll Cave, lure the Mountain Trolls out before entering, so you don’t get body blocked by them.
  • In the Wurm Path use Fleeting Stability and Avatar of Balthazar go get past the Wurm quickly.

[edit] Dreadnought's Drift

  • Before engaging any enemies use Avatar of Balthazar and Fleeting Stability and cover it up with Faithful Intervention and Vital Boon in case you met some Tundra Giants.

[edit] Snake Dance

  • Use Avatar of Balthazar and Fleeting Stability and cover it up with Faithful Intervention and Vital Boon because there are a lot of Tundra Giants to knock you down, along with some Azure Shadows.
  • Make sure you run away from Stone Summits and their mobs to get to Camp Rankor.

[edit] Camp Rankor

  • Here is a rest stop and you can swap some skills if you think healing is needed.

[edit] Talus Chute

  • Same thing really, Avatar of Balthazar and Fleeting Stability and cover it up with Faithful Intervention and Vital Boon because there are Azure Shadows and large Avicara groups near the start.

[edit] Counters

Strip enchantment skills would put you off if the skill is still recharging.

[edit] Variants

[edit] Notes

Try and keep Fleeting Stability up all the time while under attack by Tundra Giants, Wurms or Ice Golems.

[edit] See also

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