User:Mister Muscolo/Builds-defr
From GuildWiki
< User:Mister Muscolo(Redirected from Build:D/any Avatar Forge Runner)
![]() |
On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe. |
![]() |
This build has been successfully vetted by the GuildWiki community according to the vetting procedure. This build has been designed for the following use: |
|
This build is designed to run from Beacon's Perch to Droknar's Forge, with the use of Dervish skills.
[edit] Attributes and Skills
![]() |
Attribute Rank |
---|---|
Mysticism | 11 + 1 + 3 |
Earth Prayers | 12 + 1 |
Wind Prayers | 6 + 1 |
[edit] Equipment
- +7 extra energy armour - Radiant Insignia
- +10 armour while enchanted works well since you are enchanted most of the time - Blessed Insignia
- + 20% enchantment mod on a scythe or a Rajazan's Fervor or Totem Axe will do
- If using a one handed weapon equip a shield like Malinon's Shield
[edit] Usage
- Use Avatar of Balthazar before engaging any creatures for the +40 armour and increase running speed by 33%. To get past Tundra Giants, Frost Wurms, and Ice Golems, use this with Fleeting Stability.
- Pious Restoration should be used against all Hexes.
[edit] Healing
- Before enemies, make sure your Health is max or near max.
- Take some time to heal if you can find a safe location to heal. Vital Boon and Faithful Intervention should be enough.
- Use Faithful Intervention first and then use Vital Boon so if a creature strips Enchantments, Vital Boon will be triggered - its 2nd ability is to heal you when it ends or when someone removes it.* Before running past Ice Imps use Vital Boon. If you are hexed cast Pious Restoration to remove the slow down hexes that the Ice Imps use.
- Use Avatar of Balthazar and then cast Fleeting Stability, covering it up with Faithful Intervention and Vital Boon. This way, when you are getting attacked by a Frost Wurm and going through the Wurm tunnel, the enchantment remover just removes Vital Boon.
- Entering the Troll Cave, lure the Mountain Trolls out before entering, so you don’t get body blocked by them.
- In the Wurm Path use Fleeting Stability and Avatar of Balthazar go get past the Wurm quickly.
[edit] Dreadnought's Drift
- Before engaging any enemies use Avatar of Balthazar and Fleeting Stability and cover it up with Faithful Intervention and Vital Boon in case you met some Tundra Giants.
[edit] Snake Dance
- Use Avatar of Balthazar and Fleeting Stability and cover it up with Faithful Intervention and Vital Boon because there are a lot of Tundra Giants to knock you down, along with some Azure Shadows.
- Make sure you run away from Stone Summits and their mobs to get to Camp Rankor.
[edit] Camp Rankor
- Here is a rest stop and you can swap some skills if you think healing is needed.
[edit] Talus Chute
- Same thing really, Avatar of Balthazar and Fleeting Stability and cover it up with Faithful Intervention and Vital Boon because there are Azure Shadows and large Avicara groups near the start.
[edit] Counters
Strip enchantment skills would put you off if the skill is still recharging.
[edit] Variants
- Watchful Intervention can be used if more healing is needed and more cover for Fleeting Stability against enchantment removing creatures.
- Extend Enchantments could be added if you wanted to extend your enchantments.
- Avatar of Dwayna can replace Avatar of Balthazar if you want more skills to get rid of hex.
- Avatar of Melandru can replace Avatar of Balthazar if you want more condition removers.
- Smite Hex can be used for quick hex removal.
- Mending Touch can use for removing condition if needed.
[edit] Notes
Try and keep Fleeting Stability up all the time while under attack by Tundra Giants, Wurms or Ice Golems.