Build:D/Mo Cay Runner
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This build is designed to run the Sanctum Cay Mission using Mystic Regeneration, Conviction and Shield of Regeneration to keep you alive while Featherfoot Grace and Aura of Thorns are used as a cover enchantment against Shatter Enchantment as well as a tools for getting to and tanking the beach.
[edit] Attributes and Skills
Any / Any | Attribute Rank |
---|---|
Protection Prayers | 10 |
Wind Prayers | 8 + 1 |
Earth Prayers | 9 + 1 + 3 |
Mysticism | 5 + 1 |
- Essence Bond may be used in place of Balthazar's Spirit.
[edit] Equipment
- Armor: Radiant Insignias or Windwalker Insignias Or any combination of the two on all armor.
- Weapons: A Totem Axe or Rajazan's Fervor or any Axe or Sword with 20% Enchanting and +5 Energy Mods. A shield with +45 health while enchanted or +30 health always and -2 while enchanted or -5/20% always. Malinon's Shield or a Collector's shield from Haibir in the Barbarous Shores would be a perfect shield for this build.
[edit] Usage
- Keep Balthazar's Spirit up at all times, you should only have to cast it once.
- Before entering aggro cast Mystic Regeneration followed by Featherfoot Grace and Conviction if you feel your taking too much damage.
- Use Enchanted Haste for breaking aggro's. You should keep this available for this purpose especially while encountering the undead mobs.
[edit] The Beach
- Activate Vizier Khilbron on the dock then move away so that he is out of your aggro bubble to keep the White Mantle from attacking him.
- Mystic Regeneration, Conviction and Shield of Regeneration are your primary skills and should be kept up at all times.
- Use Featherfoot Grace if you feel your taking too much damage from the Savants and Aura of Thorns to cripple the Knights. Also used as covers when the Mesmer boss is on the beach.
- Use Dwayna's Touch to heal when in need of a spike heal.
[edit] Counters
- Enchantment removal will cause a minor problem on the beach but no big issue.
[edit] See also