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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
- energy management
- long recharge between combo
- hex warns target and if removed combo fails
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The Unstable Wound assassin is an Alliance Battle build which uses Mark
of Instability and Horns of the Ox to knockdown an opponent twice, while applying
Bleeding, Deep Wound and Poison for a nasty (-7) health
degeneration spike. It also makes use of the Shadow Arts attribute,
giving the build a cripple and reasonable self-healing.
[edit] Attributes and Skills
[edit] Equipment
- Apply Mark of Instability to your
opponent.
- Shadow step
to your target with Aura of Displacement.
- Use Black Lotus Strike, recharging 18 points
of spent energy.
- Use Twisting Fangs to knock your opponent down
(#1) and also to apply Bleeding and Deep Wound conditions.
- Follow with Falling Spider to apply a lengthy Poison
condition and also cover the Deep Wound.
- Use Horns of the Ox to finish the chain, spiking
the opponent and also knocking them down (#2) if they are not adjacent to any
allies.
- Steps 1, 2, 3 and 4 should be done as quickly as possible - it
may be easiest to skill queue/chain with the keyboard
- If under attack by a physical class and you are feeling
pressured, use Caltrops for a cripple which will allow you to
escape or release Aura of Displacement.
- If in need of health, use Shadow Refuge. As a bonus, activate Refuge
while attacking and you'll be healed for more.
[edit] Counters
- Condition
Removal (Purge Conditions, Contemplation of Purity) - Will
greatly reduce damage output.
- Hex Removal - This will
throw the whole chain out, removing the Twisting Fangs
knockdown.
- Enchantment
Removal - removing Aura of Displacement (i.e; the Mesmer Shrine in
AB) will send you straight back.
- Energy
denial - Strong energy denial will hamper your abilities, but
Black Lotus Strike, high Critical Strikes and a Zealous weapon will help.
- Blind - Anti-melee
counter. Enough said.
- Evasion stances -
Evasion will stop the chain.
- On attack hexes (Empathy, Spiteful Spirit) - Due to assassin's faster
than average attack speed, be mindful when either of these hexes
are on you.
There is approximately 20 seconds of downtime after executing
this chain but a successful execution should knock down your target
twice which dramatically hampers their ability to self-heal and
leave them either dead or suffering from a Deep Wound and -7
degeneration from Poison and Bleeding when you warp out.