Build:A/any Unstable Wound

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • energy management
  • long recharge between combo
  • hex warns target and if removed combo fails

Contents

The Unstable Wound assassin is an Alliance Battle build which uses Mark of Instability and Horns of the Ox to knockdown an opponent twice, while applying Bleeding, Deep Wound and Poison for a nasty (-7) health degeneration spike. It also makes use of the Shadow Arts attribute, giving the build a cripple and reasonable self-healing.

[edit] Attributes and Skills

AssassinAssassin / Any Attribute Rank
Critical Strikes 10 + 1 + 2
Dagger Mastery 11 + 1
Shadow Arts 10 + 1
Mark of Instability

Mark of Instability

Black Lotus Strike

Black Lotus Strike

Twisting Fangs

Twisting Fangs

Falling Spider

Falling Spider

Horns of the Ox

Horns of the Ox

Aura of Displacement

Aura of Displacement

Caltrops

Caltrops

Shadow Refuge

Shadow Refuge

[edit] Equipment

[edit] Usage

  1. Apply Mark of Instability to your opponent.
  2. Shadow step to your target with Aura of Displacement.
  3. Use Black Lotus Strike, recharging 18 points of spent energy.
  4. Use Twisting Fangs to knock your opponent down (#1) and also to apply Bleeding and Deep Wound conditions.
  5. Follow with Falling Spider to apply a lengthy Poison condition and also cover the Deep Wound.
  6. Use Horns of the Ox to finish the chain, spiking the opponent and also knocking them down (#2) if they are not adjacent to any allies.
  • Steps 1, 2, 3 and 4 should be done as quickly as possible - it may be easiest to skill queue/chain with the keyboard
  • If under attack by a physical class and you are feeling pressured, use Caltrops for a cripple which will allow you to escape or release Aura of Displacement.
  • If in need of health, use Shadow Refuge. As a bonus, activate Refuge while attacking and you'll be healed for more.

[edit] Counters

  • Condition Removal (Purge Conditions, Contemplation of Purity) - Will greatly reduce damage output.
  • Hex Removal - This will throw the whole chain out, removing the Twisting Fangs knockdown.
  • Enchantment Removal - removing Aura of Displacement (i.e; the Mesmer Shrine in AB) will send you straight back.
  • Energy denial - Strong energy denial will hamper your abilities, but Black Lotus Strike, high Critical Strikes and a Zealous weapon will help.
  • Blind - Anti-melee counter. Enough said.
  • Evasion stances - Evasion will stop the chain.
  • On attack hexes (Empathy, Spiteful Spirit) - Due to assassin's faster than average attack speed, be mindful when either of these hexes are on you.

[edit] Notes

There is approximately 20 seconds of downtime after executing this chain but a successful execution should knock down your target twice which dramatically hampers their ability to self-heal and leave them either dead or suffering from a Deep Wound and -7 degeneration from Poison and Bleeding when you warp out.

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