Build:A/any Triple Dual Spiker
From GuildWiki
![]() |
On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe. |
|
This assassin is able to take out almost any target with it's ability to use 3 dual attacks.
[edit] Attributes and Skills
![]() |
Attribute Rank |
---|---|
Dagger Mastery | 9+2 |
Attribute for your hex | 9 |
Critical Strikes | 12+1 |
This version has a knockdown to help keep your victim still.
This Version has more of a spiking ability for those targets that just won't die.
- The first optional slot is required to be a hex. Useful ones that I like to use: Expose Defenses, Mark of Rodgort (with fiery daggers), and Siphon Speed. The second optional slot is either for a res, or for more defense in the form of critical defenses.
[edit] Equipment
- Any max armor will do, but you may want some more energy from radiant insignias just in case.
- Zealous daggers of fortitude work best.
[edit] Usage
Pick a target, use your before battle skills, then just use the attacks in order. If you find you are going to lose critical defenses (if you are using it) then just use critical strike when you get the chance. Make sure to recast your hex if it runs out so you can do the whole chain.
[edit] Counters
General melee counters apply. If you notice you fail a skill, don't try and continue the chain, its only a waste.
[edit] Notes
You will most likely need to have a monk on your team to keep you alive, so be careful who you party with.