From GuildWiki
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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
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[edit] Attributes and Skills
[edit] Equipment
Assassin Shrouded Armor (energy armor) 15^50 or 15 while
enchanted || Sundering or Vamp || Daggers of fortitude
Hit it off with Mark of Instability then Aura of Displacement
in, then use Black Lotus Strike, and regain some energy that you
used when u Marked and AoD'd. Now comes the KD. Utilizing Mark of
Instability, your KD will be Twisting Fangs. This build is centered
around this attack, and if it succeeds; your target is almost
guaranteed to go down. Twisting Fangs gives the target a deep wound
fairly early in the attack combo, so the target has a negative
health disadvantage. Now you can Falling Spider, and then use
another dual attack of your choice. Personally, I like to use
Blades of Steel, mostly cause it's underused, and looks really cool
when you finish off a target. Make sure that if you took dmg, that
you AoD out as fast as possible, and use Shadow Refuge. This build
works extremely well in Random Arenas, thus the reason for the
Resurrection Signet. you can substitute something else in as you
see fit for the occasion.
[edit] Counters
[edit] Variants
- you can remove Blades of Steel and substitute in another skill
of your choice (preferably another dual attack)
- For Necromancer secondary: replacing res sig with plague
touch