Build:A/any Seeping Toxin

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The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • poop

Contents

The Seeping Toxin uses powerful health degeneration techniques to single out and obliterate squishy foes, while using shadow steps to escape danger. In addition to a snare, conditions, and a healthy bit of spike damage, the Black Widow employs survival skills that can be used both offensively and defensively.

[edit] Attributes and Skills

AssassinAssassin / Any Attribute Rank
Dagger Mastery 11 + 1
Critical Strikes 11 + 1 + 1
Deadly Arts 6 + 1
Shadow Arts 6 + 1
Jagged Strike

Jagged Strike

Wild Strike

Wild Strike

Critical Strike

Critical Strike

Moebius Strike

Moebius Strike

Blades of Steel

Blades of Steel

Way of the Lotus

Way of the Lotus

Siphon Speed

Siphon Speed

Feigned Neutrality

Feigned Neutrality

[edit] Equipment

  • Full Radiant's Insignia or Shrouded Armor
  • Vampiric, +5 energy, +30 HP Daggers
  • Zealous, +5 Energy, +30 HP Daggers
  • Elemental, +5 energy, +30 HP Daggers

[edit] Role

This character is most commonly used as a ganker and soloist in GvG. His primary functions are killing enemy NPCs, killing opposing enemy gankers, and harrying enemy flaggers. This is done on a split away from the group. This character is strongest in 1 or 2 man splits.

[edit] Usage

  • Activate Shadow of Haste outside of the enemy base. When you need to escape, activate Deadly Paradox to teleport out. Keep in mind the restrictions of shadow stepping, so you don't get stuck in their base.
  • Kill NPCs. The few types you will see are...
  1. Footmen. Unleash combo, hit them once or twice and they'll drop.
  2. Archers use Troll Unguent when they are around 75% Health. Be prepared to interrupt it.
  3. Knights should be carefully aggro'd one at a time. They are tough, and spam Healing Signet when low on health. Always be ready to teleport out of an engagement with a Knight.
  4. The Bodyguard is a powerful Elementalist, and will damage you severely if he isn't killed quickly. One combo and a few attacks should do it.
  • At the flagstand, your skills are no less beneficial. Use Feigned Neutrality to soak up damage while the rest of your team attacks; use Disrupting Dagger to interrupt critical skills (such as Healing Signets or Avatars).
  • Use Mending Touch to remove conditions from you (and your partner, in a two-man gank).

[edit] Counters

  • Repeated application of conditions, such as Blindness from Blinding Surge. Try interrupting such skills with Disrupting Dagger.
  • Excessive condition removal from skills like Mending Touch. Try to interrupt it if possible, otherwise time usage of Twisting Fangs such that the conditions are still applied from the second strike.
  • This build carries no hex-removal. Feigned Neutrality is useful for countering some degeneration, but the best option is to simply escape.
  • Blocking and evasion. Should the combo fail, try to escape as soon as possible to avoid being targetted.
  • Mesmers carrying Shatter Enchantment will turn Feigned Neutrality from a self-heal to potentially fatal damage. Consider retreating then healing when facing Mesmers.
  • Interruption will stop the chain dead in its tracks. If facing an interrupter, time your attack skill usage and determine the best time to use them. Conversely, you can try to interrupt enemy Assassins using this build with Disrupting Dagger.

[edit] Variants

Most of the variant skills can replace Mending Touch, being the main optional of the build:

  • This build can do a healthy amount of damage, but it can't always kill a target on degen alone. Possible choices for extra attack skills could be Malicious Strike, Black Lotus Strike, Black Mantis Thrust, or Impale to be used after Twisting Fangs.
  • Expose Defenses can be used to counter Block and Evade, as well as allowing you to trigger Black Spider Strike without waiting for Shadow Prison to recharge, allowing you to get off your attack chain more often.
  • Siphon Speed can also be an effective qualifier for Black Spider Strike. Having multiple hexes can make Signet of Twilight a powerful enchantment stripper, though not completely necessary.
  • Deadly Paradox can be swapped for Dash, allowing faster speed boosts to escape danger, at the cost of less frequent usage of Feigned Neutrality.
  • Mending Touch can be replaced for Resurrection Signet in arenas where you feel it necessary.

[edit] Notes

  • This build specializes in large-scale battles, especially one using split tactics, like Alliance Battles, Competitive Missions like Fort Aspenwood and the Jade Quarry, and GvG.
  • Against heavily-armored foes or foes that are being healed periodically, it is best to team up with an offensive ally to take down a target, using the hexes and conditions to incapacitate it for easier killing.

[edit] Templates

image:skillsdisk.jpg
The Skills Template for this build is:
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