Build:A/any Deadly Shadows

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • Does not meet Weapon requirement.
  • Heavy cooldown.

Contents

This build can deal heavy damage vs anything in PVP.

[edit] Attributes and Skills

AssassinAssassin / Any Attribute Rank
Dagger Mastery 0
Deadly Arts 10 + 3
Shadow Arts 10 + 1
Critical Strikes 11 + 1 + 1
Palm Strike

Palm Strike

Blinding Powder

Blinding Powder

Signet of Shadows

Signet of Shadows

Twisting Fangs

Twisting Fangs

Iron Palm

Iron Palm

Shadow Refuge

Shadow Refuge

Death's Charge

Death's Charge

Resurrection Signet

Resurrection Signet

[edit] Advantages

  • Pure dmg as said on the skills, cant be reduced (unless they have protection spells).
  • Evasion, defense techniques have little use.(they will evasion or w.e, thinking the damage is coming from daggers. It will expire by the time its needed to use twisting fangs)

[edit] Why 0 dagger mastery?

This build is designed to spam nukes; You don't need dagger mastery in order to do dmg. At 0 Dagger mastery, (your only dagger skill) Twisting fangs does a total of 40 dmg + deep wound + bleed. You gain + 10-17 dmg with dagger mastery at 9. Not worth it.

[edit] Usage

  • Start off with Palm strike, then cast Blinding Powder.
  • immediately cast signet of shadows right after
  • Cast Iron Palm, then cast palm strike again.
  • Cast twisting fangs to finish(should be at 1/4 to 1/3 life, should be able to kill).
  • For runners, wait till they are around 1/3 life, use death charge and cast palm strike. throw blinding powder and cast Signet of Shadows to finish.
  • If low on energy, and your target is hitting you back, do not stay!! your daggers will do 0-3 dmg at most. Otherwise, if there not hitting you, or under blind keep hitting them for energy gained through critical strikes.
  • Don't forget to heal...

[edit] Equipment

  • Shrouded armor
  • +5 energy dagger

[edit] Weaknesses/Counters

  • Hexes and Conditions( Degen, Diversion, SS, Bleed, etc)
  • Interrupt/knockdown (small window, but if they get you, you have to wait a while..)
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