From GuildWiki
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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
- Broken Combos.
- Lack of Killing power.
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This build is designed for cheap quick attacks, combined with
making the foe bleed over time. It is primarily a PvE Build, but could be used in a PvP battle with a decent healer or
protector monk.
All the skills used in this build were picked because of their
energy usage; each skill only costs 5 Energy with the exception of Palm Strike which costs
10 Energy.
[edit] Attributes and Skills
- You could swap Palm Strike for Seeping Wound if you would rather do more
Damage Over Time, as opposed to an instant damage.
[edit] Equipment
[edit] Counters
[edit] Variants
- You can change Palm Strike for Seeping Wound, if you would rather do
more damage over time, as opposed to a large instant hit of
damage.
- The disadvantage of using Seeping Wound is that it removes the
other combo path for Death Blossom, as Fox Fangs takes a while to
recharge.
- Try when renewing enchantments to renew Way Of Perfection
before Critical Eye, as Critical Eye does not last as long as Way
Of Perfection.
- This build is best suited to a single player, with either a
Healer or Protector Henchmen for help staying alive.