Build:A/W Shutdown Sin
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This is an extremely useful Random Arenas build that will interrupt any spell if performed correctly. If the target has no healing except self-healing, there is a very good chance that it will die from the combo without getting a single chance to heal. It is relatively easy to pull off.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Critical Strikes | 11 + 1 + 3 |
Dagger Mastery | 10 + 1 |
Tactics | 10 |
To adapt this build to other forms of PvP, you may or may not wish to replace the Resurrection Signet with another skill, perhaps a defensive one such as Bonetti's Defense. Death's Charge may be useful to sneak up on an opponent, although with no points in Shadow Arts you will not gain much Health.
[edit] Equipment
- Due to the high Energy costs of this build, Shrouded Armor is preferred.
- This build works best with +15% while Enchanted daggers, while using Vampiric and Fortitude mods. Be sure to bring another weapon set to switch to when you're not attacking so you don't get the Health degeneration from the vampiric daggers.
[edit] Usage
- Run up to your target and use the skills above in the order
they are listed, starting with Jagged Strike and ending with Twisting Fangs.
Be ESPECIALLY sure to stack the skills. If done correctly, any
skill the target tries to use after getting up from the first
knockdown will be interrupted by Shove, including skills with a 1/4 second cast time.
This combo, with enough critical hits, should kill an AL 60 target
with the second hit of Twisting Fangs.
- If the target is near its allies, you may wish to start with Shove, then Falling Spider
and Twisting
Fangs. While this combo doesn't do as much damage and doesn't
interrupt twice, it is good for making the target try to kite you,
inadvertently exposing itself to your Horns of the
Ox.
- Many other combos are possible, including following Twisting Fangs from the short combo above with Jagged Strike and Horns of the Ox. Experiment and discover which ones are most effective for you.
- If the target is near its allies, you may wish to start with Shove, then Falling Spider
and Twisting
Fangs. While this combo doesn't do as much damage and doesn't
interrupt twice, it is good for making the target try to kite you,
inadvertently exposing itself to your Horns of the
Ox.
- After using your skills, hit weak targets with skills like Jagged Strike and Horns of the Ox until Shove and Twisting Fangs have recharged.
- Use Healing Signet to heal yourself when you take too much damage. Be sure to run to a relatively safe area first, as the -40 AL penalty will hurt if you're being hit. Use line of sight to help against Rangers.
- Use Resurrection Signet to bring a dead ally back to life. In Random Arenas, use this as soon as an ally falls, and be sure to call it by holding control when you activate the skill.
[edit] Variants
- By putting less points into Tactics and putting some points in Shadow Arts, Healing Signet can be replaced by Shadow Refuge, which is a decent Assassin self-heal. Note that this lessens the damage you can do with Shove.
[edit] Counters
- Basic melee counters (Blind, various Hexes, snares, etc.)
- Enchantment removal. While not important if you hit with Golden Phoenix Strike before the removal, it can be deadly if used before you get a chance to hit. Until Sharpen Daggers recharges, you won't be able to use the full combo.
- Stances. Stances cannot be interrupted and so will mess up your combo if one of your skills gets blocked or evaded.