Build:A/W Shove Sin

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This is an Assassin build designed for PvE use but can also work in PvP quite well, much like the Build:A/W BoA Assassin build being used a lot in HA. It uses the synergy between warrior secondary to knockdown the enemy and create a chain from that, and uses its elite to begin part of its chain. The reason for Shove is because Assassins do not need any particular elite to be effective, so a cheap knockdown that does not cause exhaustion works well even in the elite slot.

[edit] Attributes and Skills

AssassinWarriorAssassin / Warrior Attribute Rank
Dagger Mastery 12 + 1 + 2
Critical Strikes 12 + 1
Tactics 0 - 3
Shadow Arts 0 - (3 + 1)
Golden Fox Strike

Golden Fox Strike

Wild Strike

Wild Strike

Twisting Fangs

Twisting Fangs

Shove

Shove

Falling Spider

Falling Spider

Blades of Steel

Blades of Steel

Healing Signet

Healing Signet

Resurrection Signet

Resurrection Signet

  • The optional slot should be filled with either a Shadow Arts skill for keeping yourself alive, or more damage from a skill like Bull's Strike, Leviathan's Sweep or Malicious Strike can be nice, but unnecessary over the skills listed below.
  • Most of the time Dark Escape, Return or Feigned Neutrality will be the best choice, and you will likely want to invest the remaining attribute points into Shadow Arts with a Minor Shadow Arts Rune if it goes over the breakpoints for each skill.
  • If PvPing as a spike, consider Burst of Aggression to increase attack speed.

[edit] Equipment

  • Survivor or Radiant Insignia are useful.
  • Major Dagger Mastery Rune works, but Superior is an option, as well as Minor.
  • Superiour Vigour or whatever closest you can get.
  • Minor Critical Strikes rune, and Minor Shadow Arts rune if you are running skills from Shadow Arts.
  • A set of Vampiric and a set of Zealous Daggers, 15^50 and of Fortitude, or any other mod of you're preference if you do not like the +30 health mods.
  • See Ceremonial Daggers and Shiro's Blades.

[edit] Usage

  • Very simple, you have two chains, one requires a knockdown, the other requires nothing. Use them alternately and use Twisting Fangs if its recharged, and Blades of Steel if its not.
  • Aim for overextending enemy Warriors so as to not disrupt your own monks, or if you're relatively safe aim for the backline or midline enemies that pose a threat to you're monks.
  • This build is designed to reduce the effort needed from the Monks by taking out any Elementalists, Warriors or anti-Monk Mesmers. Killing enemy monks helps you're team kill the rest of the team while you recharge.
  • Vampiric Daggers whilst chaining, and Zealous Daggers at the other times.
  • Remember to spam Golden Fox Strike Wild Strike Dual Attack whenever you can.

[edit] Counters

  • Spiteful Spirit, Empathy, Insidous Parasite type skills.
  • Inability to release chain due to anti-KD skills, lack of energy, or blinding/ Miss inducing hexes.

[edit] Variants

For the optional slot:

  • Critical Defenses is an option, but not that great, because you will not be attacking at all times, so you do not become an enemy target.
  • Or see under the skillbar.

[edit] Notes

Tested in the Fissure of Woe to great success. Works well with Mesmers running Hex Eater Vortex and/or Shatter Hex. Created by me, Renegade, but I am sorry if this is already in circulation without my notice.

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