Build:A/R Unstoppable Lions Runner
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this build is not viable. |
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This build is used to make a successful run from Ascalon City to Lions Arch with some ease.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Shadow Arts | 12 + 1 + 2 |
Wilderness Survival | 12 |
[edit] Equipment
- Any max armor will do, and a shield like Grognar's Defender if you use the Totem Axe Or Rajazans Fervor.
- A Totem Axe or Rajazan's Fervor would work best but any can be used.
[edit] Usage
- Ascalon City --> Yak's Bend - When exiting Ascalon City, use Dark Escape and Storm Chaser constantly, using dash for an extra speed boost. You shouln't need to use any of your defense skills until you get to the Flash Gargoyle's, when near them use any of these five skills in this order, Shadow Refuge->Troll Unguent-> Heart of Shadow for a major healing boost, or use Dark Escape->Feigned Nutrality to tank your way through. Make sure you keep the speed boosts up always. If in desprate need or are willing to take the chance, since it makes the run a whole lot faster, use Shadow Form, and keep your speed boosts up. When it ends use these skills in order, Heart Of Shadow->Shadow Refuge->Troll Unguent and if recharged, Dark Escape and Feigned Nutrality. That should give you a major increase in health when pulled off and should allow you to continue the run.
- Yak's Bend to Beacon's Perch - The run from here gets suprisingly easier as there are no Flash Gargoyle's slowing you down and hexing you. There is, however, Ice Golem's which use the skill Deep Freeze to slow you down. Fortunatly, it dosn't last long at all and poses little threat to the run. There is one part that almost requires you to use Shadow Form to pass them without severely risking the run, and that is where the Ice Golems clump up together with a couple of other enemies at the only bridge in the Iron Horse Mine, which just spells trouble. But fortunatly, because of the beloved Shadow Form, we can make it past there with ease and heal with your regeneration skills. After that there are a few Stone Summit Scout's along the way, and some in Traveler's Vale, which I forgot to mention, that will cripple you. The rest of the run is basic to Beacons is basic with the occasional Ice Golem's and Scouts along the way and should pose no problems to you.
- Beacon's Perch to Lion's Arch - this is where it gets a bit hard when in the Mountain Troll Caves, formally known as Griffon's Mouth. There is a bit of the cave in Deldrimor Bowl though they are not hard to get past. The best way to dodge them is find an opening and burst through using Dash, following up by any other of the running skills. You should not need to use any regeneration skills when in the cave and DO NOT use Shadow Form, it is not a good idea and do not need it anyways. If you get body blocked by the Trolls, use Heart of Shadow and run away to freedom, using Shadow Refuge if needed.
- Scoundrel's Rise - The hardest part of the whole run in my opinion, full of slow-down hexes and degeneration. You will definatly want to use Shadow Form here, if you don't it will take like 10 minutes to get through there, since the slow-down hexes and degen hexes are coming at you and you having to stop and heal. Otherwise it is very quick to get out to North Kryta Province when using Shadow Form and should not be the place of your worries. But always be prepared for the worst. When in the North it is pretty simple, just keep up the running sequence, use regen skills when needed, and be wary of those fire imps, which do quite the degen on you, so make sure to either use Shadow Form, or use Shadow Refuge and Troll Unguent.
[edit] Counters
- Major slow down hexes every second and major damage with it.
- Continuous knock-downs
- Major interruption
(Note: None of these counters are on the way to Lions Arch.)
[edit] Variants
You can remove a skill like Shadow Refuge for Deadly Paradox and add 3 points into Deadly Arts if you want to use Shadow Form almost continuously throughout the run.
[edit] Notes
When needing to use Troll Unguent, make sure you use Shadow Refuge first, because it gives you cover regeneration for 4 seconds, more if using the Totem Axe or Rajazan's Fervor, which is enough time to cast Troll Unguent without losing your health regen, alowing you to survive longer, since Troll Unguent lasts 10 seconds.