Build:A/R The Hunter

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The general consensus among users of GuildWiki is that this build is not viable.

Contents

This Build Is used for Dealing with multiple enemies in a hench group for PvE

[edit] Attributes and Skills

AssassinRangerAssassin / Ranger Attribute Rank
Beast Mastery 10
Critical Strikes 10 + 1 + 3
Dagger Mastery 10 + 1
Shadow Arts 5 + 1
Shadow Refuge

Shadow Refuge

Comfort Animal

Comfort Animal

Charm Animal

Charm Animal

Run as One

Run as One

Unsuspecting Strike

Unsuspecting Strike

Palm Strike

Palm Strike

Twisting Fangs

Twisting Fangs

Leaping Mantis Sting

Leaping Mantis Sting

[edit] Equipment

Armour

  • Rune of Superior Critical Strikes
  • Rune of Minor Dagger Mastery
  • Rune of Minor Shadow Arts
  • Rune of Superior Vigor
  • Rune of Attunement

Weapon

  • Zelous Dagger Tang (-1 energy regen; +1 energy on hits)
  • Inscription "I Have the Power" (+5 Energy)
  • Dagger Handle Of Fortitude (+30 health)

[edit] Usage

This Build is Mostly For Going in and Doing the most damage Possible. If the Enemy Starts to Run, use Run as One and Leaping Mantis Sting. Start with Unsuspecting Strike. If damage is needed to finish off the enemy, Use any skill you can to get the job done. After you Go through the attack chain, using Shadow Refuge is highly reccomended.

[edit] Counters

no hex or condition removal, may have momments with reliance on normal pet and daggers damage


[edit] Variants

AssassinAssassin / Any Attribute Rank
Critical Strikes 12 + 1 + 3
Dagger Mastery 10 + 1
Shadow Arts 8 + 1

Change Run as One with Scorpion Wire; Charm Animal with Death's Retreat; Comfort Animal with Falling Spider; Leaping Mantis Sting with Critical Eye. Result

Shadow Refuge

Shadow Refuge

Falling Spider

Falling Spider

Death's Retreat

Death's Retreat

Scorpion Wire

Scorpion Wire

Unsuspecting Strike

Unsuspecting Strike

Palm Strike

Palm Strike

Twisting Fangs

Twisting Fangs

Critical Eye

Critical Eye

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