Build:A/R The Hunter
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will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this build is not viable. |
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This Build Is used for Dealing with multiple enemies in a hench group for PvE
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Beast Mastery | 10 |
Critical Strikes | 10 + 1 + 3 |
Dagger Mastery | 10 + 1 |
Shadow Arts | 5 + 1 |
[edit] Equipment
Armour
- Rune of Superior Critical Strikes
- Rune of Minor Dagger Mastery
- Rune of Minor Shadow Arts
- Rune of Superior Vigor
- Rune of Attunement
Weapon
- Zelous Dagger Tang (-1 energy regen; +1 energy on hits)
- Inscription "I Have the Power" (+5 Energy)
- Dagger Handle Of Fortitude (+30 health)
[edit] Usage
This Build is Mostly For Going in and Doing the most damage Possible. If the Enemy Starts to Run, use Run as One and Leaping Mantis Sting. Start with Unsuspecting Strike. If damage is needed to finish off the enemy, Use any skill you can to get the job done. After you Go through the attack chain, using Shadow Refuge is highly reccomended.
[edit] Counters
no hex or condition removal, may have momments with reliance on normal pet and daggers damage
[edit] Variants
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Attribute Rank |
---|---|
Critical Strikes | 12 + 1 + 3 |
Dagger Mastery | 10 + 1 |
Shadow Arts | 8 + 1 |
Change Run as One with Scorpion Wire; Charm Animal with Death's Retreat; Comfort Animal with Falling Spider; Leaping Mantis Sting with Critical Eye. Result