From GuildWiki
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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
- Cannot inflict notable damage, only some conditions.
- Prone to putting Disease on itself and teammates.
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Primarily effective in an Alliance Battle when there is a sizable
supply of usable corpses, this Assassin is used to inflict a
respectable level of damage with devastating health degeneration.
With the aid of Necromancy skills, its ability to self heal is
formidable. That being said, it is still of use in GvG and other
arenas.
[edit] Attributes and Skills
[edit] Equipment
- Shrouded Armor for the extra energy
- +5 energy daggers with +30hp and zealous mod
- Alternatively, replace the zealous mod with increased poison
duration or deep wound.
[edit] Counters
- Weaker versus degen caused by hexes.
- Any Minion
Master present, or other builds that use corpses will severely
decrease your healing capabilities.
[edit] Variants
- The points in Dagger Mastery may be removed and placed into
Shadow Arts as well as a major or minor rune of Shadow Arts. This
will allow for the use of Shadow of Haste or Dark Escape.
- If using Shadow of Haste, treat the build as a spiker.
- Equip Consume Corpse in the optional slot. Recharges
instantly giving both heals and energy limited to number of corpses
available.
- Consume Corpse may be used to counter Minion Masters by using
corpses before they have the chance.
- Combine with Soul Feast to heal and maintain energy.