From GuildWiki
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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
- Poor rune setup.
- Too many teleports, too little else.
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The Death's Empty Palm build is a high damage dealing and
self-healing assassin which has the ability to escape whenever
needed and keep up its skills and energy while doing so. By using
all the skills available in the skill bar, a Death's Empty
Palm assassin will be able to hold its own in battle but still
be able to flee if need be, which is key to playing any
assassin.
[edit] Attributes and Skills
- Put remaining points where ever. Putting them in Shadow Arts
increases duration of "Cripple" condition for Return.
- Replace Critical Strike with Death Blossom. It deals about the
same damage, -20dmg really, for 5 energy less. The only problem is
you do not gain energy at all from it, it's merely cheaper to use.
Good if you're going against clustered enemies.
- If Taste of Pain isn't helping too greatly, or you're just
confident in your abilities with this build, switch out Taste of
Pain for Soul Feast, or another major heal.
[edit] Equipment
- All Shrouded armor, max AL and the Bladed mask.
- Any dagger with a zealous mod will do, but if you can manage to
get a +5 energy dagger it would help greatly.
- Use your full combo; Unsuspecting Strike, Fox Fangs, and
Critical Strike. (Unsuspecting strike deals massive damage if you
get in the first few strikes with it, otherwise it does the same
amount as a dual attack, minus the double strike.) Use Assassin's
Promise on enemies who are near death to keep your skills recharged
and your energy up.
- Use Taste of Pain on any targets with health lower than 50% to
keep yourself alive, or if you switched to Soul Feast use it if
there are any unexploited bodies to use (honestly, though, if
you're going to wait that long, you're probably better off using
Consume Corpse to heal, regen energy, AND get out of the heat of
battle.)
- When facing the afflicted, or just need to escape, use Viper's
Defense. Use Return if Viper's Defense is still recharging.
- If you're low on health and/or energy, and waiting for your
other skills to recharge, use Consume Corpse. Not only will you be
able to escape the harmful battle, but you get a minor health boost
and massive energy boost.
[edit] Counters
- Any interrupts. Despite the fact that the skills used all have
fast casting times, you still are in danger of those interrupters.
Somehow, they always get you.
- Daze condition. When you're dazed all your spells take twice as
long to cast which leaves you extremely vulnerable to
interruptions.
- Any skills that disable the use of spells.
- Any areas where body drops are impossible or rare, such as the
Crystal Desert.
- Instead of using Return, as I use it minimally, replace it with
a self heal or another damage dealer.