Build:A/N Blades of Balance

From GuildWiki

Jump to: navigation, search
test
Image:Warning.png On May 1, 2007, all articles in the GuildWiki build namespace will be deleted. After that date, no build articles may be posted to the GuildWiki in either the main or build namespaces before a new policy is decided on. Find the reasoning and the details behind this at GuildWiki:Builds wipe.

Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

Contents

The Blades of Balance Assassin, utilizes the assassin’s powerful damage with the Necromancer’s powerful Grenth's Balance, to quickly regain health after talking damage, wile also using Plague Touch to remove all conditions to the enemy.

[edit] Attributes and Skills

AssassinNecromancerAssassin / Necromancer Attribute Rank
Critical Strikes 12 + 1
Shadow Arts 9 + 1
Dagger Mastery 9
Unsuspecting Strike

Unsuspecting Strike

Fox Fangs

Fox Fangs

Twisting Fangs

Twisting Fangs

Optional

Optional

Shadow Refuge

Shadow Refuge

Grenth's Balance

Grenth's Balance

Plague Touch

Plague Touch

Resurrection Signet

Resurrection Signet

  • For optional slot any Shadow Arts based attribute skill is suggested.

[edit] Equipment

[edit] Usage

  • Use your 3 Dagger skill combos to quickly damage your target with and repeat while keeping energy at about 5 or 10 in order to heal if needed.
  • Use Plague Touch as soon as a condition is received to transfer it to opponent.
  • Use Grenth's Balance when low on health and it is possible to life steal from an enemy with more or preferably maximum health.
  • Use Shadow Refuge when health reaches a low point and you either don’t have 10 energy to use Grenth’s Balance or there are no enemies with sufficient health in range.

[edit] Counters

  • Any hexes since this build has no counter for them.
  • Huge spike damage so that the Assassin has to time to use Grenth's Balance or Shadow Refuge to or maintain health.
  • This build also has no interrupts which means long cast spells are safe to use without fear of interrupts.

[edit] Variants

Personal tools
Sponsors