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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
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The Blades of Balance Assassin, utilizes the assassin’s powerful damage
with the Necromancer’s powerful Grenth's
Balance, to quickly regain health after talking damage, wile also using Plague Touch to
remove all conditions to the enemy.
[edit] Attributes and Skills
- For optional slot any Shadow Arts based attribute skill is
suggested.
[edit] Equipment
- Use your 3 Dagger skill combos to quickly damage
your target with and repeat while keeping energy at about 5 or 10 in order to heal if
needed.
- Use Plague
Touch as soon as a condition is received to transfer it to
opponent.
- Use Grenth's Balance when low on health and it is possible to life
steal from an enemy with more or preferably maximum health.
- Use Shadow
Refuge when health reaches a low point and you either don’t
have 10 energy to use Grenth’s Balance or there are no enemies with
sufficient health in range.
[edit] Counters
- Any hexes since this build
has no counter for them.
- Huge spike damage so that the Assassin has to time to use Grenth's
Balance or Shadow Refuge to or maintain health.
- This build also has no interrupts which means long cast spells
are safe to use without fear of interrupts.
[edit] Variants