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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
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The Protected Promise PvE Assassin avoids the common trap
of trying to be a heal tank and instead uses monk enchantments,
fueled by the assassin's ability to generate energy, to reduce
damage taken.
[edit] Attributes and Skills
The optional slot can be:
[edit] Equipment
- Cast Protective Spirit and Shielding
Hands. This will reduce most large elemental damage to around
35-40 damage, and any smaller damage will be reduced by 13, both of
which are very good damage reduction. Keep these two up as much as
possible.
- Combo mobs, using the Assassin's Promise-Black Lotus
Strike-Twisting Fangs-Golden
Phoenix Strike-Death Blossom combo.
- If a 10 second kill (the duration of Assassin's Promise) is not
assured, start with GPS instead which can be used anytime with
enchants up and cast AP when the kill is certain.
- If AP expires before triggering, continue to use GPS every 8
seconds, alternating dual attacks until it is recharged. If the
optional slot is used for an extra hex, BLS can be used when
needed, and AP will recharge everything once it's ready. Protective
Spirit recharges fast enough that it will still be available even
without the recharge from AP.
[edit] Counters
- Enchantment
stripping is very bad, as is any significant hex removal. For both reasons, the Nahpui Quarter
mission is particularly problematic for this build.
- As with most assassin builds, blind or any defensive stances can cause problems.
[edit] Variants
- In areas with lots of clustering mobs, Death Blossom and Twisting Fangs can swap places.
Even though TF does more damage, repeated Death Blossoms to
multiple foes can end up doing more total damage to the entire
group.
- In lower level areas, kills will happen soon enough that Death
Blossom (and in some cases GPS) can be dropped for other skills as
well (speed buffs, snares, or skills which prevent block/evade).
- The listed skills are all Core or Factions, so Prophecies is not needed for this build.
- This build was originally posted on GW Online by patccmoi.