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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
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This build relies on the Assassin attributes of Critical
Strikes and Dagger Mastery, as well as the skill Locust's Fury, to
deliver a high rate of double strikes. By increasing the double
strike rate, DPS allows for
more damage to be dealt, and also generate on-hit healing from the
enchantments Live Vicariously and Vigorous
Spirit. Thus, the Assassin is able to attack and recover
simultaneously. Furthermore, with the proper equipment and the
skill Critical
Eye, energy is almost never an issue.
[edit] Attributes and Skills
[edit] Equipment
- Nightstalker's Armor (due to high attack
speed) or Shrouded Armor, though any armor will
suffice.
- Any zealous
daggers, preferrably with an "of Enchanting" or "of Fortitude" mod,
and a "+15% while enchanted" or "+15% while Health is above 50%"
inscription. Many "green" zealous daggers will work with this
build.
- Set up Live Vicariously before entering battle, and
maintain it at all times. Recast it if needed. The per-hit health
regeneration is vital to the success of this build.
- Prior to engaging the enemy, use Vigorous
Spirit, Locust's Fury, and Critical Eye, though not necessarily in
that order.
- Recast any enchantments as necessary. Locust's Fury is
especially important. It, Critical Eye, and Vigorous Spirit will
all wear out at around the same time, so be ready to recast them.
Practice using this build before using it to become familiar with
the durations of these enchantments.
- Use attack skills as needed.
[edit] Counters
- Enchantment removal. Avoid the build in areas where this is
common. Wild
Strike can end melee characters' block or evade stances,
however.
- Constant knockdowns. Since the healing in this build is from
on-hit health regeneration, knockdowns can be dangerous unless the
party has a Monk for outside heals.
- Large mobs, especially when you are using a small party.
[edit] Variants
No major variants, though the attack skill chains can be changed
according to personal preference and/or local circumstances.
- Anti-melee skills such as Empathy and Spiteful Spirit tend not to affect this
build, since the on-hit healing mostly negates the damage done.
However, extra healing may be necessary in these cases to keep any
additional damage under control.