Build:A/Mo Locust's Hit-and-Heal

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The general consensus among users of GuildWiki is that this build is not viable.

Contents

This build relies on the Assassin attributes of Critical Strikes and Dagger Mastery, as well as the skill Locust's Fury, to deliver a high rate of double strikes. By increasing the double strike rate, DPS allows for more damage to be dealt, and also generate on-hit healing from the enchantments Live Vicariously and Vigorous Spirit. Thus, the Assassin is able to attack and recover simultaneously. Furthermore, with the proper equipment and the skill Critical Eye, energy is almost never an issue.

[edit] Attributes and Skills

AssassinMonkAssassin / Monk Attribute Rank
Critical Strikes 10 + 2 + 1
Dagger Mastery 12 + 1
Healing Prayers 8
Critical Eye

Critical Eye

Locust's Fury

Locust's Fury

Vigorous Spirit

Vigorous Spirit

Live Vicariously

Live Vicariously

Jagged Strike

Jagged Strike

Fox Fangs

Fox Fangs

Death Blossom

Death Blossom

Optional

Optional

[edit] Equipment

  • Nightstalker's Armor (due to high attack speed) or Shrouded Armor, though any armor will suffice.
  • Any zealous daggers, preferrably with an "of Enchanting" or "of Fortitude" mod, and a "+15% while enchanted" or "+15% while Health is above 50%" inscription. Many "green" zealous daggers will work with this build.

[edit] Usage

  • Set up Live Vicariously before entering battle, and maintain it at all times. Recast it if needed. The per-hit health regeneration is vital to the success of this build.
  • Prior to engaging the enemy, use Vigorous Spirit, Locust's Fury, and Critical Eye, though not necessarily in that order.
  • Recast any enchantments as necessary. Locust's Fury is especially important. It, Critical Eye, and Vigorous Spirit will all wear out at around the same time, so be ready to recast them. Practice using this build before using it to become familiar with the durations of these enchantments.
  • Use attack skills as needed.

[edit] Counters

  • Enchantment removal. Avoid the build in areas where this is common. Wild Strike can end melee characters' block or evade stances, however.
  • Constant knockdowns. Since the healing in this build is from on-hit health regeneration, knockdowns can be dangerous unless the party has a Monk for outside heals.
  • Large mobs, especially when you are using a small party.

[edit] Variants

No major variants, though the attack skill chains can be changed according to personal preference and/or local circumstances.

[edit] Notes

  • Anti-melee skills such as Empathy and Spiteful Spirit tend not to affect this build, since the on-hit healing mostly negates the damage done. However, extra healing may be necessary in these cases to keep any additional damage under control.


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