From GuildWiki
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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
- Minimal damage increase with Judge's Insight.
- Some energy problems.
- Tedious recasting of Enchantment.
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This build takes advantage of Judge's Insight combined with Locust's Fury to
deal a myriad of holy damage strikes while waiting for the
opportune time to unleash a devastating combo on an unlucky
target.
A Locust's Scourge assassin takes advantage of the assassin's
melee ability and the monk's smiting prayers to effectively damage
and condition while using a target to damage monks without taking
them head-on. Locust's Fury maximizes damage while Scourge Healing
deters monks and ritualists from healing. Very useful in a party(HA
or GvG or even AB).
[edit] Attributes and Skills
[edit] Equipment
- Shrouded Armor set.
- Zealous Daggers of Enchanting is preferred.
[edit] Counters
- Conditions that would render you useless in a fight (Blind,
Crippled, Weakness, etc.).
- Anti-warrior hexes can also be applied.
- Stances that will block/evade your attacks.
It should be noted that Locust's Fury will have no effect while using
attack skills as you can't Double strike while using skills. Therefore it
will only be helpful while you are just attacking normally.