Build:A/Mo Displaced Knockdown

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • poor energy management
  • damage accumulation

Contents

Displaced Knockdown uses the Oh-so-popular Aura of Displacement + Golden Phoenix Strike Combo in conjunction with Judge's Insight for a 20% armor penetration at all times.

[edit] Attributes and Skills

AssassinMonkAssassin / Monk Attribute Rank
Dagger Mastery 12 + 1 + 3
Critical Strikes 8 + 1
Smiting Prayers 8
Protection Prayers 2
Mark of Instability

Mark of Instability

Golden Phoenix Strike

Golden Phoenix Strike

Critical Strike

Critical Strike

Holy Strike

Holy Strike

Aura of Displacement

Aura of Displacement

Judge's Insight

Judge's Insight

Contemplation of Purity

Contemplation of Purity

Rebirth

Rebirth

[edit] Equipment

  • Armor of your choice
  • Daggers of your choice, preferably with +20% enchanting suffix

[edit] Usage

  • Use Mark of Instability on target foe.
  • Cast Judge's Insight then Aura of Displacement to shadow step to foe.
  • Hit with your 3 strikes: Golden Phoenix Strike, Critical Strike, Holy Strike.
Note that Critical Strike gains you the energy to fuel Holy Strike.
  • When in danger hit Contemplation of Purity to remove one hex, one condition, and teleport to original location all at once.

[edit] Counters

  • mass conditions/hex
  • blinding spam
  • interrupt
  • disenchantment

[edit] Variants

  • Nine Tail Strike or Horns of the Ox instead of Critical Strike if you get used to saving energy for 20 energy 3 strikes combo.
  • Smite Hex for more damage in place of contemplation of Purity (why you would use smite hex for damage I don't know)
  • Holy Veil instead of Holy Strike for more resilience to hexes, giving up the 80 damage Holy Strike gives to Knocked down foes.
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