From GuildWiki
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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
- poor energy management
- damage accumulation
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Displaced Knockdown uses the Oh-so-popular Aura of Displacement
+ Golden Phoenix Strike Combo in conjunction with Judge's Insight
for a 20% armor penetration at all times.
[edit] Attributes and Skills
[edit] Equipment
- Armor of your choice
- Daggers of your choice, preferably with +20% enchanting
suffix
- Use Mark of Instability on target foe.
- Cast Judge's Insight then Aura of Displacement to shadow step
to foe.
- Hit with your 3 strikes: Golden Phoenix Strike, Critical
Strike, Holy Strike.
- Note that Critical Strike gains you the energy to fuel Holy
Strike.
- When in danger hit Contemplation of Purity to remove one hex,
one condition, and teleport to original location all at once.
[edit] Counters
- mass conditions/hex
- blinding spam
- interrupt
- disenchantment
[edit] Variants
- Nine
Tail Strike or Horns of the Ox instead of Critical Strike if
you get used to saving energy for 20 energy 3 strikes combo.
- Smite Hex for
more damage in place of contemplation of Purity (why you would use
smite hex for damage I don't know)
- Holy Veil
instead of Holy Strike for more resilience to hexes, giving up the
80 damage Holy Strike gives to Knocked down foes.