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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
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The A/Mo Annoying Pest is what the name states. It is a
very sustainable assassin build, specifically designed for the random
and team arenas.
[edit] Attributes and Skills
Recommendations for slot 4:
- Signet of Malice
- Death's
Charge
- Critical
Eye
[edit] Equipment
- Your armor of
preference.
- Best Vigor rune
possible. Superior Rune of Dagger Mastery and Major Rune of
Critical Strikes. All other runes minor to conserve health. You
should then have 420 Health.
- Silencing or zealous daggers of Enchanting.
- Before the Fight buff yourself with Live
Vicariously
- Select your target, use Vigorous Spirit and Way of
Perfection
- If you chose a shadowstepping skill as your optional skill,
shadowstep to your target
- When you have at least 16 Energy, use Golden
Lotus Strike to get 11 Energy which brings you to 22 Energy, if
you scored a critical hit, 25 Energy
- As soon as you have 25 Energy use Temple Strike and immediately follow up
with Twisting
Fangs to cover blind
and dazed
- The degen and your hits should finish the target, repeat as
necessary
- Don't forget to rebuff Vigorous Spirit and Way of
Perfection
[edit] Counters
- Basic melee counters
- Heavy Enchantment removal
- Heavy energy denial (which is pretty unlikely to
happen).