Build:A/Mo 60DP Assassin

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

Contents

The 60DP Assassin is a branch off of the 55 monk tree. The biggest difference is that rather than using the Cities of Ascalon Grim Cesta, the 60DP uses, naturally, Death Penalty to get health down to a minimum of 7.

[edit] Attributes and Skills

AssassinMonkAssassin / Monk Attribute Rank
Healing Prayers 11
Protection Prayers 12
Dagger Mastery 6 + 3
Critical Strikes 2 + 3
Shadow Arts 0 + 2
Protective Spirit

Protective Spirit

Jagged Strike

Jagged Strike

Wild Strike

Wild Strike

Death Blossom

Death Blossom

Moebius Strike

Moebius Strike

Mending

Mending

Live Vicariously

Live Vicariously

Generic resurrect

Generic resurrect

  • Jagged Strike, Wild Strike, Death Blossom, and Moebius Strike can all be replaced by any other damage source skills. If they are not Dagger Mastery skills, adjust the attribute points accordingly.
  • A resurrect skill is not necessary if you are simply going to solo farm. Try Healing Breeze instead.

[edit] Equipment

  • Any Daggers, but the of Enchanting modification would be an effective choice. No health bonuses.
  • Your armour should be Shrouded, with exactly two Superior runes and one Major rune. The Armour level does not matter, since if you take a hit from even the lowest level enemies without Protective Spirit on you will die. Festival hats can also be used, though they won't give you any more energy.

[edit] Usage

Use this build primarily against melee attackers; life steal will be your bane if you rush off into Necromancer infested territory(They will often use degeneration, life stealing, or enchantment removal skills on you). If you wouldn't use a 55 Monk, a 7 Health Assassin is not going to do much better. Enter an area with a Resurrection Shrine. Get yourself killed four times, so that you have -60 Death Penalty. When you resurrect, cast Mending, and head off toward the mobs you intend to kill. Before you aggro them, cast Protective Spirit. Rush in, and attack them. Before Protective Spirit wears off, recast it, and use a couple of your damage skills. While in areas with higher level enemies, you may gain enough experience to lose some of your Death Penalty. If this happens, and you lose enough Death Penalty to die, the problem is solved automatically.

[edit] Counters

[edit] Variants

  • You can replace Jagged Strike, Wild Strike, Death Blossom, Moebius Strike and Live Vicariously for various other favorite skills. A strength of this build is flexibility, so just about anything you want to include from the Assassin and Monk professions can be included, but do not forget damage skills.
  • Bring Healing Breeze if the enemies you fight inflict Bleeding or other degeneration skills.
  • You can also bring armour with 5 Major runes, but you will have 17 health rather than 7.

[edit] See also


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