Build:A/E Stinging Mist

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • No use in PvE nor PvP
  • Too vulnerable as flag runner

Contents

The Stinging Mist build is about movement speed. Glyph of Renewal allows for continual Armor of Mist to supplement Assassins' low armor while also fueling Golden Phoenix Strike.

[edit] Attributes and Skills

AssassinElementalistAssassin / Elementalist Attribute Rank
Critical Strikes 10 + 1 + 2
Dagger Mastery 10 + 2
Shadow Arts 7+1
Water Magic 9
Glyph of Renewal

Glyph of Renewal

Armor of Mist

Armor of Mist

Golden Lotus Strike

Golden Lotus Strike

Golden Phoenix Strike

Golden Phoenix Strike

Death Blossom

Death Blossom

Shadow Refuge

Shadow Refuge

Return

Return

Resurrection Signet

Resurrection Signet

[edit] Equipment

  • Armor of your choice, preferably Shrouded Armor for the energy bonus
  • Zealous 15% while enchanted daggers with +20% enchanting

[edit] Usage

  • Use Glyph of Renewal then Armor of Mist. This allows you to keep it on indefinitely.
  • Use Golden Phoenix Strike then Death Blossom.
  • Shadow Refuge is in case there are enchantment strippers. It doubles as a self heal when your attacks aren't charged.
  • Golden Lotus Strike can be used at any time it is recharged, it is a lead attack that nets you energy back
  • Return is to escape when the dangers are too high (health degeneration, armor-ignoring spike damage, conditions, etc. that armor won't help)
  • Resurrection signet is to resurrect allies with obviously.

[edit] Counters

  • Condition/hex snares
  • Conditions/Hexes in general
  • Spike damage that ignores armor
  • Enchantment removal

[edit] Variants

[edit] Notes

  • Water Magic is at 9 to have 15 seconds of Armor of Mist.
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