Build:A/E Shadowflame Assassin

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[edit] Shadowflame Assassin

The Shadowflame Assassin combines the Impact of Heavy Degen Pressure, Moderate Melee Pressure, and Moderate Spikes to overwhealm an opponent. The combination of damage techniques can often overwhelm many different healing/protection techniques. The build is effective in RA, but most effective in CM/AB battles. This build also works well in PvE.

[edit] Attributes and Skills

AssassinElementalistAssassin / Elementalist Attribute Rank
Critical Strikes 11 + 1 + 3
Dagger Mastery 8 + 1
Fire Magic 10
Shadow Arts 7 + 1
Mark of Rodgort

Mark of Rodgort

Aura of Displacement

Aura of Displacement

Black Lotus Strike

Black Lotus Strike

Twisting Fangs

Twisting Fangs

Malicious Strike

Malicious Strike

Feigned Neutrality

Feigned Neutrality

Conjure Flame

Conjure Flame

Resurrection Signet

Resurrection Signet

[edit] Equipment

  • Max Shrouded Armor, Critical Mask, 2 X Rune of Attunement (35 Energy max)
  • 1)Fiery Daggers of Enchanting 2) Zealous Daggers of Enchanting

[edit] Usage

  • When the battle Starts Cast Conjure Flame.
  • Begin combat by casting Mark of Rodgert followed by Aura of Displacement.
  • Immediately follow up with your attack chain.
    Your target should now be burning, bleeding, and have a deep wound.
  • If you are not heavily pressured continue attacing to apply more pressure.
    Black Lotus Strike will keep your energy at a very manageable level
  • If you get pressured or hit 1/2 hp cancel Aura of Displacement and then activate Feigned Neutrality to heal.

[edit] Counters

  • Normal melee counters will cause difficulties. This includes on attack hexes such as Spiteful Spirit or Empathy, The blind condition, and Evasion/Dodge skills.
  • Heavy degen will counter your main form of healing
  • Kiting can be effective against this build since there is no snare or speed boost. In RA this can be frustrating, in CM/AB your primary targets should be NPC's anyway so this shouldn't be too much of a problem.

[edit] Variants

  • For CM/AB the resurrection signet is unneccesary. In this case you can bring Dark Escape for added protection, or Impale for an additional 100 earth damage on the spike.
  • If conditions are prevailent and causing problems, signet of toxic shock can be replaced with Signet of Malice. This will allow you to trade the spike impact for some condition removal.

[edit] Notes

This builds major strength is the ability to find holes in a monks defense. By stacking 2 Hexes, 4 conditions, and moderate melee damage you can usually overwhealm a monks healing capacity. For maximum effectiveness try to catch the monk off guard as much as possible by randomly switching targets whenever Mark of Rodgert can be recast (usually starting with monk and changing back to the monk every 2nd or 3rd cycle). This can cause the monk to waste a key spell which can often bring about an otherwise difficult kill.

Energy can be tight Remember to swap weapons between combos!!!


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