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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
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The idea of this build is to completely disable and kill a
caster. In particular, monks that are not being supported by other
monks. This build is not intended for PvP areas where death penalty
is accumulated unless very well covered by a monk. I find it works
well in Aspenwood in particular.
[edit] Attributes and Skills
[edit] Equipment
- Full Radiant armor
- Bladed mask
- Runes:
- Superior Dagger Mastery
- Superior Vigor
- Minor Deadly Arts
- Minor Critical Strikes
- Attunement
- Weapon:
- Shocking Daggers of Fortitude
- "I Have the Power!" Inscription
- Basically the same as the skills order.
- First cast Iron
Mist on your target.
- Next, Shadow
Walk to your target. Be careful, if you use it while casting
you will interrupt your spell.
- Once you are at your target, cast Shroud of
Silence as soon as possible.
- After this, complete the dagger combo string above in
order.
- Use Dash to return to
your starting point.
[edit] Counters
Non-Spell based hex removal (Hex Breaker, Holy Veil, etc) General Anti-Melee
[edit] Variants
- Shadow Walk and Dash can be replaced with a different teleport
and either a res or an Earth
based protection spell.
The recharge of this combo is 30 seconds so you want to take out
high value targets. This is mainly casters, but it will also kill
non-casters. The best use of this build is to take out Minion
Masters and Monks. This takes careful planning and good timing to
fully utilize. It is also extremely fragile, as such it is not
suggested to be used if one is not experienced with Assassins or
PvP in general.
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