Build:A/E Glimmering Assassin
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this build is not viable. |
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This build combines the high damaging attacks of the Assassin and the blind ability of the Air Magic elite hex Glimmering Mark to take down mobs of melee enemies without taking too much damage for yourself.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Dagger Mastery | 11 + 1 + 3 |
Critical Strikes | 10 + 2 |
Air Magic | 10 |
- If you wish, you can shorten the attack combo and add in some heal skills such as Shadow Refuge. (You will need to relocate some attribute points into Shadow Arts to do this, however)
You can change Unseen Fury for a Shadow Step or a speed boost skill if you desire.
[edit] Equipment
- Full Nightstalker's armor or full energy armor if you have energy problems and don't mind some extra damage.
- Daggers with a Shocking Dagger Tang and a Dagger Handle of Fortitude for extra health.
[edit] Usage
Find a mob of melee enemies to engage. (Like the Luxon Warriors in Fort Aspenwood).
Start by casting Glimmering Mark on your chosen target and move in to attack.
Use the full attack combo chain on said enemy in the order posted above. Repeat until target is dead.
Pick your next target and cast Glimmering Mark again and start the combo all over.
Activate Unseen Fury if your opponent uses a block skill. (Like Bonetti's Defense)
If you have energy issues, fight without using the attack combo and just concentrate on keeping up Glimmering Mark on your target.
[edit] Counters
Generic melee counters such as Blind, Clumsiness, Ineptitude, ect.
Hex Removal to remove Glimmering Mark.
Kiting.
If your opponent uses a block skill before your first hit and is not blinded by Glimmering Mark, Unseen Fury will not prevent further blocking of your attacks.