Build:A/E Blooming Thunder

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • very serious energy problems
  • Conjure Lightning makes Thunderclap strike twice...draining energy faster
  • No Healing

Contents

The Blooming Thunder build revolves around the effectiveness of knockdowns at a constant rate. This build works for alliance battle and PvE when your group runs into big groups.

[edit] Attributes and skills

AssassinElementalistAssassin / Elementalist Attribute Rank
Air Magic 12
Critical Strikes 10 + 3
Dagger Mastery 8 + 1 + 1
Shadow Arts 3 + 1
Black Lotus Strike

Black Lotus Strike

Death Blossom

Death Blossom

Golden Lotus Strike

Golden Lotus Strike

Falling Spider

Falling Spider

Blades of Steel

Blades of Steel

Conjure Lightning

Conjure Lightning

Thunderclap

Thunderclap

Resurrection Signet

Resurrection Signet

[edit] Equipment

  • Shrouded Armor for the energy bonus in order to maintain Thunderclap.
  • +5 energy daggers with a shocking mod.
  • Attunement rune for additional energy.
  • Best vigor rune possible to offset superior rune.

[edit] Usage

Black Lotus Strike - Death Blossom - Golden Lotus Strike - Falling Spider - Blades of Steel

  • You should have enough energy for Thunderclap to last until Blades of Steel.

[edit] Counters

  • Energy denial will minimize the effectiveness of this build.
  • This build is prone to damage spikes.
  • Conditions such as blind and weakness will also effect the performance of the build.
  • Hex removal will counter Thunderclap. This will also break Black Lotus Strike's requirement.

[edit] Variants

[edit] Notes

Remember not to waste your time with regular attacks when Thunderclap is on and make sure that you link the dagger attacks after each other.

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