Build:A/E Black Dragon Flame

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

Contents

The Black Dragon Flame is an all-out elimination build that utilizes dagger semi-spiking, aided by intense conditioning.

[edit] Attributes and Skills

AssassinElementalistAssassin / Elementalist Attribute Rank
Dagger Mastery 10 + 2
Fire Magic 10
Critical Strikes 8 + 1 + 1
Shadow Arts 9 + 1
Black Mantis Thrust

Black Mantis Thrust

Black Lotus Strike

Black Lotus Strike

Twisting Fangs

Twisting Fangs

Optional

Optional

Mark of Rodgort

Mark of Rodgort

Conjure Flame

Conjure Flame

Shadow Refuge

Shadow Refuge

Resurrection Signet

Resurrection Signet

[edit] Equipment

[edit] Usage

Start off with casting Mark of Rodgort on your initial target, preferably when it's clumped with other foes(to spread the hex to them), then engage with Black Mantis Thrust to cripple your target, preventing any initial kiting. Follow up with Black Lotus Strike, then Twisting Fangs. At this point, the target foe should be eliminated, or dying. Black Lotus Strike requires no lead attack, but a hex, so it's possible to skip Black Mantis Thrust for finishing off a foe.

[edit] Counters

Condition-transfer skills such as Plague Touch makes the user "feel the foe's pain", however, considering that burning will be reapplied with every hit, it's not a very viable counter-attack.

Blinding skills can reduce the effectiveness of the build greatly. Any anti-melee hexes will slow your progress with this build.

[edit] Variants

Try putting Signet of Malice in optional slot to counter blindness and other harmful conditions. Switch Resurrection Signet for Aura of Displacement or Shadow Prison in AB. Can switch Black Mantis Thrust for Black Spider Strike for more degeneration/damage.

[edit] Notes

No elite skill has yet been implemented.


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