From GuildWiki
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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
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This build aims to combine the Dervish elite skill Vow of Strength and the high damage of
a scythe with the
assassin's inherent high chance of critical hits.
[edit] Attributes and Skills
- Signet of Pious Light can be added if a
direct heal is required.
- Mystic Sandstorm can be used if facing large
numbers of low HP foes
- Rending
Touch can be used if enchantment removal is needed. Use it to
removal Vital
Boon to heal the player and remove an enchant from an
enemy.
- A great number of unlinked Assassin skills can be used as escape moves.
[edit] Equipment
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Cast Critical
Eye, Sharpen Daggers, Assassin's
Remedy, and Vital
Boon immediately before combat. Try to stick to that stacking
order as much as possible to protect the most vital enchantments
with less vital ones. Vital Boon in particular should always be cast
last.
While in combat maintain Vow of Strength and Conviction as much as
possible. If taking more damage than usual Armor of
Sanctity can be used to survive.
[edit] Counters
- Any slowing effect will greatly diminish the effectiveness of
this build. Even crippling will prove difficult to remove if applied
before reaching a target.
- Enchantment removal will limit this build to auto-attacks and
Conviction.
Survivability will still be high but damage will be lacking until
enchantments can be reapplied.
- Watch out for skills that target enchantments such as Desecrate Enchantments and Melandru's
Arrows