User:Xtreme IT/builds/Me/Mo Faster Caster

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Contents

The Faster Caster uses almost maximum fast casting for full time 50% reduction in recharge and cast times of all spells. This build is not recommended for people with slow reflexes as it is an interrupt heavy build targeting hex-users and spellcasters.

[edit] Attributes and Skills

MesmerMonkMesmer / Monk Attribute Rank
Fast Casting 11 + 1 + 3
Domination Magic 11 + 1
Inspiration Magic 8 + 1
Drain Enchantment

Drain Enchantment

Power Spike

Power Spike

Cry of Frustration

Cry of Frustration

Power Drain

Power Drain

Mantra of Recovery

Mantra of Recovery

Draw Conditions

Draw Conditions

Remove Hex

Remove Hex

Resurrection Chant

Resurrection Chant

[edit] Equipment

  • Savant's Armor for the +10 armor in a stance
  • 20/20 domination wand, 20/20 inspiration focus

[edit] Usage

  • Keep Mantra of Recovery up at all times. At 15 Fast cast, it should last 20 seconds with a 20 second recharge time. No skills are over 20 recharge, which means all skills have less than 10 second recharge under this stance.
    • Watch out for wild blow warriors , wild throw paragons, and wild strike assassins. They will end the stance!
  • Use Power Spike on spells you think you can interrupt. This deals damage.
  • Use Power Drain on spells you think you can interrupt when low on energy. This gives a net energy gain when you use it.
  • Use Cry of Frustration when there is a non-spell skill you want to interrupt. Do not use this on spells as its damage is pitiful for the energy compared to Power Spike.
  • Use Drain enchantment for energy and to remove an enchantment from your target. This gives a net energy gain when you use it.
  • Use Draw Conditions frequently, that avoids burdening your monks.
  • Use Remove Hex for hexes that may hurt your party. With Mantra of Recovery and 15 Fast Cast, it should have roughly a 1 second cast and 4 second recharge.
  • Always be the first to resurrect, because you have the fastest cast time.

[edit] Counters

  • Wild Blow, Wild Strike, Wild Throw (stance breakers)
  • Mass poison/condition based health degeneration. On the other hand, your team will be safe from these.
  • High Spike damage such as Elementalist and Ritualist bosses' spike damage

[edit] Variants

[edit] PvE

  • Use Shatter Enchantment instead of Drain Enchantment for a more offensive build. Do keep in mind you lose one of your energy management skills.
  • Shatter Hex instead of Remove Hex for a more offensive (but more energy intensive) build. This is not recommended because of the extremely high energy cost of Shatter Hex.

[edit] PvP

  • Complicate, instead of Cry of Frustration. It will disable signets of the foe for a short duration so it is best to save this for signets (especially Healing Signet or Resurrection Signet).
  • To participate in a spike, exchange two interrupts with Energy Burn and Shatter Enchantment.

[edit] Credits

Original author: Life Infusion
Additional contributors: Vortexsam, Xeeron, Skuld, Nilles, Not a fifty five, Rapta, Aratak, Lemming, Foo, DKS01

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